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FirstBorg October 19th, 2001 06:32 PM

Need tutorial
 
Hi, I need some tutorials on texturing, espacially UV maping. I startet yesterday with UV, but it was complicated for me, so I need some tutorials on it. The best tutorial would be a full step tutorial where everything form starting modeller to render is explained.

Ethangar November 11th, 2001 02:13 PM

hmmm thats a bit of a tall order to go from modeling to rendering. I'll give you a hand where I can. What are you using to make the textures in?

FirstBorg November 11th, 2001 03:01 PM

the Uv thing I have done on my own. Now I know how UV works, not perfectly but its enough. But I still have problems in making textures in photoshop. Its not a problem, but I dont know how to make them.

Ethangar November 11th, 2001 03:16 PM

Ok... the painting part in photoshop isn't a big deal. What are you trying to make so I have an idea what your after in a quick PS tutorial. Also.. what version of PS are you using?

FirstBorg November 11th, 2001 04:00 PM

I use PS 6.0

Ethangar November 11th, 2001 08:57 PM

OK. No promises on time. I'm in the middle of Building WW-II Mosquito FB VI at the moment.....and getting ready to move :( I'll see if I can do up a quick one tonight and then you can just let me know where it falls short or needs more. What sort of textures you want to build for? This for your Spifire? Like this?
Tempest V MkII

FirstBorg November 11th, 2001 10:05 PM

yeah something like this would be cool. the panels and some dirt or rust on the plane. But if you thinking of UV's for the wings...... I stenciled this darkgreen textures on the wing, because I tried it with UV on them, but it seemed to be too complicated for the wings, so I made UV on the Main body and stenciled the wings.

Ethangar November 11th, 2001 10:34 PM

Actually I never use UV's on any of my planes. Just normal mapping modes like Planar and Cylinder. For doing the maps it doesn't matter much though. Its just a background image that you paint over. I wouldn't have done the stencil on the wings. It gives the color for the camo there a very hard edge and while it looks like a good idea you then have to make 2 maps for the wing and worry about getting the panel lines and rivets to match up on the diffrent surfaces. It CAN be done that way but it involves Alpha maps to blend the surface etc.. Its easier to do it Planar through Y.

Ethangar November 12th, 2001 08:00 PM

Is this along the lines of what you were looking for?
Aircraft Texturing 101


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