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-   -   ulimann644´s Fleetyard (https://www.3dgladiators.net/forums/showthread.php?t=23582)

evil_genius_180 December 12th, 2013 08:17 AM

Re: ulimann644´s Fleetyard
 
The ship is looking great. :D

Quote:

Originally Posted by ulimann644 (Post 269117)
I guess by planning different Versions of one Ship it´s better to modelling it (especially Reg and Name. USS DEFIANT with NCC-1764, ISS DEFIANT with NCC-1764, ISS DEFIANT with ICC-1764 after 2165...)
BTW: ICC = Imperial Construction Contract.

This is the ship so far - I guess, I´ll model the Reg. at the Narcelles again (the Spaces between the line and the NCC/1764 aren´t looking good).

I've actually done multiple ships both ways, with textured text and modeled text and it's not really easier or better one way or the other. Either way, there's some work involved. As long as you don't have the text permanently attached to the hull, you can swap out modeled text fairly quickly. I had it worked out in TrueSpace to where I could whip up a new set of markings for a Connie in about five minutes. Meanwhile, with textures, as long as you have them saved in layers somewhere, you can swap out text on those and whip up a new batch fairly quickly also. I only modeled them on mine because I was doing HD quality textures anyway.

Starship December 13th, 2013 03:40 AM

Re: ulimann644´s Fleetyard
 
It´s an excellent work my friend! :)

ulimann644 December 17th, 2013 11:58 AM

Re: ulimann644´s Fleetyard
 
Quote:

Originally Posted by evil_genius_180 (Post 269119)
The ship is looking great. :D

Many thanx.

Quote:

Originally Posted by evil_genius_180 (Post 269119)
I've actually done multiple ships both ways, with textured text and modeled text and it's not really easier or better one way or the other. Either way, there's some work involved. As long as you don't have the text permanently attached to the hull, you can swap out modeled text fairly quickly. I had it worked out in TrueSpace to where I could whip up a new set of markings for a Connie in about five minutes. Meanwhile, with textures, as long as you have them saved in layers somewhere, you can swap out text on those and whip up a new batch fairly quickly also. I only modeled them on mine because I was doing HD quality textures anyway.

True. But... I by myself be faster by modelling names as by painting it with PS - don´t know why... ;)

Quote:

Originally Posted by Starship (Post 269120)
It´s an excellent work my friend! :)

Thank you.

@All:

I´ve added the yellow marks and the Logo of the Terran Empire:


And here are three Wallpapers with the USS-Version.
I´ll uplode the Pics in Original-FullHD-Size in the Gallery soon. Some Wallpapers with the ISS-Version will follow.


evil_genius_180 December 17th, 2013 06:59 PM

Re: ulimann644´s Fleetyard
 
Those wallpapers are fantastic and the ISS version is looking great. :)

Quote:

Originally Posted by ulimann644 (Post 269124)
True. But... I by myself be faster by modelling names as by painting it with PS - don´t know why... ;)

Well, part of the problem in that is using Photoshop. Photoshop isn't really a drawing program. I use Inkscape to do that stuff, which is a free alternative to Adobe and Corel drawing programs, which would also be better than Photoshop.

ulimann644 December 18th, 2013 02:22 AM

Re: ulimann644´s Fleetyard
 
Quote:

Originally Posted by evil_genius_180 (Post 269126)
Those wallpapers are fantastic and the ISS version is looking great. :)

Many thanx for this compliment. :) :) :)

Quote:

Originally Posted by evil_genius_180 (Post 269126)
Well, part of the problem in that is using Photoshop. Photoshop isn't really a drawing program. I use Inkscape to do that stuff, which is a free alternative to Adobe and Corel drawing programs, which would also be better than Photoshop.

I´ll take a closer look at it next time.
Thank you for this hint.

ulimann644 December 24th, 2013 07:04 PM

Re: ulimann644´s Fleetyard
 
here is another Wallpaper with a little more action:


Original Size:

http://imageshack.us/a/img163/2374/jz1e.th.jpg

DCT1964 January 6th, 2014 04:46 AM

Re: ulimann644´s Fleetyard
 
Incredible work!!

Rob

General Phoenix February 1st, 2014 03:58 PM

Re: ulimann644´s Fleetyard
 
Agreed - she's a beauty. Can't wait to see those ISS-version wallpapers.

evil_genius_180 February 1st, 2014 04:39 PM

Re: ulimann644´s Fleetyard
 
I apparently missed that last image. Great stuff. :)

gmd3d February 2nd, 2014 08:16 AM

Re: ulimann644´s Fleetyard
 
wow I missed these too.. it must have been the Xmas season and I was out somewhere...

excellent work on all..

ulimann644 February 24th, 2014 09:17 AM

Re: ulimann644´s Fleetyard
 
The next Connie has leaving the drydock.
I played a little bit with the textures and I´ll texturing the ISS DEFIANT the next few days the same way. Hope she´s ready for some action this WE.



And a Wallpaper with the EXETER and the LEXINGTON.

http://abload.de/thumb/exe-01-final-1920ljuyi.jpg

evil_genius_180 February 24th, 2014 10:13 AM

Re: ulimann644´s Fleetyard
 
Nice work. Ah, the ill fated Exeter. Or, at least its crew as ill fated. Technically, the ship was still in working order, so they could tow it back to a starbase and put a new crew aboard, but that's kind of creepy. ;)

ulimann644 February 24th, 2014 11:16 PM

Re: ulimann644´s Fleetyard
 
Quote:

Originally Posted by evil_genius_180 (Post 269387)
Technically, the ship was still in working order, so they could tow it back to a starbase and put a new crew aboard, but that's kind of creepy. ;)

Not for Starfleet-Captain Stalwart (and his/her Crew)... ;) :D

ulimann644 February 26th, 2014 05:08 AM

Re: ulimann644´s Fleetyard
 
BTT:
The ISS DEFIANT has it´s final textures and now she´s ready to "go for it"... http://img.userboard.org/uploads/sf/...irrorsmi56.gif



Last Weapons-Test. Everything looks good...


gmd3d February 26th, 2014 07:00 AM

Re: ulimann644´s Fleetyard
 
excellent!!

evil_genius_180 February 26th, 2014 09:13 AM

Re: ulimann644´s Fleetyard
 
Sweet. The textures look great. How did you make the phaser beams?

jerriecan February 26th, 2014 11:23 AM

Re: ulimann644´s Fleetyard
 
Beautiful work! Very vibrant lighting effects. Thanks for sharing!

ulimann644 February 26th, 2014 11:14 PM

Re: ulimann644´s Fleetyard
 
Quote:

Originally Posted by evil_genius_180 (Post 269406)
Sweet. The textures look great. How did you make the phaser beams?

I´ve made two long open cylinders first (Length: 500m or yards).
For the inner Cylinder I used this parameters:

http://abload.de/img/zwischenablage01ags7x.jpg

Parameters for the Color-Texture-Channel:

http://abload.de/img/zwischenablage02m5sr1.jpg

Glow Intensity at 55% and Additive Tranparency at 100%:

http://abload.de/img/zwischenablage03his32.jpg

At last I used the Edge_Transparency-Shader:

http://abload.de/img/zwischenablage04f0sfk.jpg

For the outer Cylinder I used this parameters:

http://abload.de/img/zwischenablage119csiq.jpg

Parameters for the Color-Texture-Channel:

http://abload.de/img/zwischenablage12vls2a.jpg

And the Parameters for the Transparency-Channel:

http://abload.de/img/zwischenablage13cdsz3.jpg

Glow-Intensity, Color-Highlights, and Additiv-Transparency up to 100% - Ready!

http://abload.de/img/zwischenablage14t0svn.jpg

At last I´ve added a few Point-Lights (50% 70% 30% 10% Quad-Falloff - Lightrange 5m) at the beginning of the Beams (Distances: 1m, 1,5m, 2m, and 2,5m, from the Hull) and activate Glow with 50% and 8px for Rendering the pic.

You can also play with Lensflares for the Pointlights - but I´ve didn´t activated this effect for this Testrenderings...

Quote:

Originally Posted by jerriecan (Post 269410)
Beautiful work! Very vibrant lighting effects. Thanks for sharing!

Many thanx... :) (Also many thanx, Taranis)

ulimann644 March 2nd, 2014 08:49 AM

Re: ulimann644´s Fleetyard
 
Hm... No action with the ISS DEFIANT, this WE... :(

But therefor I´ve converted the ANDROMEDA-CLASS from MAX into LW.
Next step: rounding a few edges and re-modelling the rear-parts of the Narcelles. :)

After that, I´ll continue the work on it. :) :)


evil_genius_180 March 2nd, 2014 09:19 AM

Re: ulimann644´s Fleetyard
 
Thanks for the info on the phaser effect. I'll have to try that sometime. :)

The Phoenix looks like it converted pretty cleanly. What software did you use for the conversion?


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