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Old March 19th, 2011, 04:44 AM   #5
JasonBlack
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Default Re: Jedi Knight: Jedi Betrayal

Well the game is Quake 3 engine, which our current team knows different areas of so we can instruct where it's needed as to how that all works and appears as part of the game.

Yes a max/maya/lightwave person would be right at home making models, both high and low poly, that we could export as a Q3 native like md3 or use the high poly model in art or video surrounding the presentation of the game.

So we'll take model builders (for example) in any program, then export it and export it again to what we need it to be.
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