Re: 3DS Max and Component Drift
Negative--the object in MAX looks like it's supposed to.
Here's some additional information:
The mesh in question was natively made in MAX 2012, but was saved in 2010 format since that's what I've got. I tried resetting the objects' pivot points to the center of the object and re-exporting, which had no effect. Then I just tried resetting the pivot points and re-exporting, which seemed to do the trick.
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