Quote:
Originally Posted by evil_genius_180
Ah, I see. I've used a program called AccuTrans to convert a few of my TrueSpace meshes. They look decent, but it always triangulates my ngons. It does it when I'm importing and I don't think I have an option to not do that. I'd like to have a conversion program that doesn't do that.
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Me too...
MAX to 3DS triangulates all Polygons of a mesh.
MAX to OBJ generate Quads and N-Gons but sometimes also Mesh-Errors. So I´ve converted some Parts of the DAEDALUS into .3DS, some others into .OBJ, before I´ve loaded the different parts of the Ship into the LW-Editor.
A little more work on the Materials and Textures, and the LW-DAEDALUS is ready.
By converting my MARYLAND-CLASS into .OBJ I´ve had no problems...
Here´s the result: