I chromed the lightsaber hilt. Fortunately, chroming something in one 3D program isn't all that different than doing it in another. All you have to know is what the settings do and then fool around with diffusion, specular, glossiness and reflection settings. Also, it helps to know where to put the environment map. One thing that’s easier is using a node-based texture system with everything done in one window, as opposed to what I had to do in TrueSpace, which involved using multiple windows and was a big pain in the butt at times. (but easy once I got used to it)
So, that will pretty much do it for this object. I mostly just created it because I like lightsabers and because I wanted to start off with something simple(ish) to play around with modeling settings. Ironically, this is actually the 2nd hilt I started, I hit a creative wall on the first one, so it’s currently in limbo.