"They make me want to go animate everything right now."
Beware these words
As I said,
Specter took four and a half years of building, rebuilding, rebuilding
again, and just plain patience. I would urge you to be patient in what you do, there were some points during
Specter when I got in a hurry and cut corners, but it came back to haunt me every single time. My strongest advice is to take things one step at a time, be efficient as I described earlier but also, be aware that if you cheap out on set design or character animation, your product will suffer greatly. (I'll give you an example from
Specter when I cheaped out and I still hate myself for it: there's a scene where Data and Reyf are talking to Dr. Falwell via subspace, and they're both basically just standing there the entire time, little or no movement, and to me that amounts to a boring scene! Much less dynamic than the two scenes that bracket it)