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Old April 10th, 2014, 10:59 AM   #121
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Good luck with that. TV show budgets mandate cutting costs wherever possible. Reused effects sequences are common in space Sci-Fi shows due to the amount of money they cost to produce.
I get the reason . And its a time honored tradition. How many times did we see the same viper shots in the original battlestar Galactica. Just visually I loved the nose art the pilots did in the pilot episode. And I like knowing whose ship is whose. Which pilot it is.

That's one of my issues with some TV shows and movies space battles. All these ships flying around and you don't know who who or care.
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Old April 10th, 2014, 12:06 PM   #122
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Default Re: ulimann644s Fleetyard

I love the Bird of Prey explosion from Star Trek VI that was recycled in Generations and I'm pretty sure it appeared on DS9 too. Budget is definitely a huge thing. That's why you'd sometimes see space shows that took place just on the ship, (or space station) with recycled effects shots. They were saving some of their budget for the big effects episodes.
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Old April 11th, 2014, 04:39 AM   #123
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Anyway Like the model your making it looks like it belongs on the show.
Many thanks.
When its ready it belongs definitely on my Fan-Fiction: BABYLON-6 (Thats just the unofficial name for the Military Fleet-Base MFB-VI-023, given it by the crew. Also ONEILL-CLASS, but a more modern and larger type as B5 - that can establish a hyper-vortex for spaceships, like a Jumpgate. So MFB-VI-023 - or unofficial: BABYLON-6 - is a Fleetbase and a Jumpgate in one. The strategical advantage is that a normal Jumpgate can much easier be destroyed by enemies as a heavy armed fleetbase with a contingent of Fighters and Fighter-Bombers, protected by a Task-Force of 17 Destroyers and Cruisers.)
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Old April 16th, 2014, 06:57 PM   #124
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I think Im totally nuts...
It was not my plan to start another 3D-Project this year, but...

The last days it has prickled in my fingers to try modeling an AKIRA-CLASS Catamaran. My andorian Fan-Fiction Captain commands one ship of this Class, the USS ICICLE, and Ive thought about creating my own AKIRA-CLASS sometimes during the last years.

I have a great C4D ICICLE-Mesh (made by Mike Wright and The Animaniac) but its not my own and I have a few ideas for little changes, by building my own ICICLE Model - but all in all Ill keep it close to Animaniacs design. And I hope, it will looking nearly as good as Animaniacs AKIRA when its ready...

Ive started with the catamarans and the rear section today.
Attached Images
File Type: jpg Zwischenablage01.jpg (123.2 KB, 6 views)
File Type: jpg Zwischenablage02.jpg (281.9 KB, 5 views)
File Type: jpg Zwischenablage04.jpg (290.4 KB, 4 views)
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Old April 16th, 2014, 08:13 PM   #125
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That's looking good. Like the shapes.
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Old April 16th, 2014, 08:14 PM   #126
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Default Re: ulimann644s Fleetyard

That looks nice and clean. Did you subdivide those or use another method? The wires seem a bit "straight" for subdivision.
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Old April 17th, 2014, 04:33 AM   #127
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That's looking good. Like the shapes.
Many thanx.

Quote:
Originally Posted by evil_genius_180 View Post
That looks nice and clean. Did you subdivide those or use another method? The wires seem a bit "straight" for subdivision.
Ive used the SubPatch-Tool (Tab) and freezed the object after that.
For the straight lines Ive added some edges with Band-Saw before.

Ive uploaded some pics from this step.
And also some pics from the actual mesh.
Attached Images
File Type: jpg Zwischenablage08a.jpg (165.2 KB, 2 views)
File Type: jpg Zwischenablage08b.jpg (172.9 KB, 3 views)
File Type: jpg Zwischenablage08c.jpg (178.4 KB, 3 views)
File Type: jpg Zwischenablage09.jpg (399.8 KB, 5 views)
File Type: jpg Zwischenablage10.jpg (140.7 KB, 2 views)
File Type: jpg Zwischenablage11.jpg (144.0 KB, 2 views)
File Type: jpg Zwischenablage12.jpg (135.2 KB, 3 views)
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Old April 17th, 2014, 07:38 AM   #128
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Default Re: ulimann644s Fleetyard

Yeah, that was what I meant when I said subdivision. Sub patch is basically metaform subdivision on steroids.

Thanks for showing the process, that's tremendously helpful in answering my question as to how the verts are so straight.
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Old April 18th, 2014, 10:33 AM   #129
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Yeah, that was what I meant when I said subdivision. Sub patch is basically metaform subdivision on steroids.

Thanks for showing the process, that's tremendously helpful in answering my question as to how the verts are so straight.
No Prob.
Ive worked this morning a little more on it.
Attached Images
File Type: jpg ICICLE-007.jpg (325.9 KB, 3 views)
File Type: jpg ICICLE-010.jpg (338.6 KB, 4 views)
File Type: jpg ICICLE-008.jpg (321.6 KB, 2 views)
File Type: jpg ICICLE-009.jpg (336.3 KB, 2 views)
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Old April 18th, 2014, 10:44 AM   #130
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Default Re: ulimann644s Fleetyard

Looking good so far.
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Old April 19th, 2014, 02:35 AM   #131
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Looking good so far.
Thanx.
Im not satisfied with the narcelles, especially with the ramscoops.
I think Ill make this part new, before I add some more details at it.

Ive booled the slot for the deflector-dish.
Ive also made the bridge, but I positioned it a bit more to the center of the primary hull.


EDIT:
Ive made the ramscoop new and added a few details to the narcelles.
Attached Images
File Type: jpg ICICLE-012.jpg (329.7 KB, 3 views)
File Type: jpg ICICLE-011.jpg (328.3 KB, 3 views)
File Type: jpg ICICLE-013.jpg (336.5 KB, 4 views)
File Type: jpg ICICLE-014.jpg (327.6 KB, 5 views)
File Type: jpg ICICLE-015.jpg (335.6 KB, 3 views)
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Old April 20th, 2014, 08:43 AM   #132
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Default Re: ulimann644s Fleetyard

The front part of the under piece (where the deflector cut is) is flatter on the studio model. Otherwise, she's looking great.
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Old April 20th, 2014, 08:29 PM   #133
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The front part of the under piece (where the deflector cut is) is flatter on the studio model. Otherwise, she's looking great.
Thats true.

Ive used Animaniacs C4D-mesh to render the Orthos, I use in the LW-editor, and I like his version of the under-piece a bit more than that of the original (and also some other parts that Ani has modified at his version of the AKIRA - like the RCS-Thrusters). You can see it at this pic.


Some other parts Ill make more canon-style or I modify it my own way.
I guess little changes between ships of the same class are normal (like the different EXCELSIOR-Hulls and Narcelles).

Maybe I try to make it a little more flat as the actual version is.
BTW: Ive added the additional weapons-pod.
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File Type: jpg ICICLE-018.jpg (337.1 KB, 2 views)
File Type: jpg ICICLE-019.jpg (328.6 KB, 2 views)
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Old April 20th, 2014, 10:44 PM   #134
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Default Re: ulimann644s Fleetyard

Looking great.

That model looks better than the studio model, which was too low poly. Building yours based off of it makes sense. One thing that makes me both laugh and cringe is when people duplicate the segmentation on the First Contact models when they're building them.
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Old April 21st, 2014, 09:26 AM   #135
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Looking great.

That model looks better than the studio model, which was too low poly. Building yours based off of it makes sense. One thing that makes me both laugh and cringe is when people duplicate the segmentation on the First Contact models when they're building them.
Thanks.
I think its not easy for some people to find there own way of modeling at the beginning. Or they are just afraid to try something new, or belief that they can learn to create good scifi-meshes in just a few hours...

Today Ive made not much...
I just added a few details at the primary hull and cutted out the sections for the front- and the rear-gates of the hangardeck.
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File Type: jpg ICICLE-021.jpg (336.4 KB, 4 views)
File Type: jpg ICICLE-023.jpg (334.6 KB, 2 views)
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Old April 21st, 2014, 10:22 AM   #136
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Default Re: ulimann644s Fleetyard

As I always say, any progress is good progress. The cut out areas look good. Are you using booleans or one of the other tools? Or a combination of tools?

Yeah, some people can't do much more than copy. However, to me, there's always room for improvement and it's always a good idea to put your own touch on a design. It helps to distinguish your work from everybody else's work. Plus, I figure these old CGI designs wouldn't have had segmentation if they'd been built today. I've seen Alex Jaeger's concept art and the curves are all smooth.

I really like your added pod and roll bar. I'm thinking of doing something like that on the ship I'm designing.
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Old April 22nd, 2014, 02:25 PM   #137
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As I always say, any progress is good progress. The cut out areas look good. Are you using booleans or one of the other tools? Or a combination of tools?
Ive used booleans.

At my first mesh Ive had nothing booled because MAX had fragmented the mesh until I was going nuts... (And C4D do that the same way )

For my surprise, as Ive made the Connie, I saw that LW didnt do that.

Quote:
Originally Posted by evil_genius_180 View Post
I really like your added pod and roll bar. I'm thinking of doing something like that on the ship I'm designing.
Ive seen it and I like the Pod.

BTW: I have added the impulse-drives of the primary-hull and the 3 Phaserbanks of the ICICLE (not 6). Thats enough with 6 additional Pulsphasers.

My plan is to install 3 Torpedolaunchers at the front-part of the under piece, 6 at the front of the rear-section, and 6 at its rear-part. That matches with my Fan-Fiction.

As Ive read the first time about Alex Jaegers specifications for the AKIRA my first impulse was to ignore that. But than I remembered that the Captain of the ICICLE is a 40 years old Andorian, and he is a "go-getter" - a little bit like James Tiberius Kirk, but mostly cooler (but he COULD also explode like a bomb in some situations and he sometimes did it... )
So I made this specifications to a part of my FF and gave the ICICLE two warpcores that it could handle this firepower plus the additional armament.

BTW:
Sorry for the double-post - I cant find a delete-button.
Attached Images
File Type: jpg ICICLE-024.jpg (362.0 KB, 5 views)
File Type: jpg ICICLE-025.jpg (348.6 KB, 4 views)
File Type: jpg ICICLE-026.jpg (341.0 KB, 4 views)
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Old April 22nd, 2014, 04:01 PM   #138
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Wow. Looking flipping awesome.
Love it.
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Old April 22nd, 2014, 07:22 PM   #139
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Default Re: ulimann644s Fleetyard

I agree, it's lookking awesome. Jaeger's stats on the ship are fanboy-ish.

Also, I took care of your double post issue. I don't remember if regular users can do that here.
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Old November 4th, 2018, 04:06 PM   #140
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Default Re: ulimann644s Fleetyard

UPDATE:
The mesh is ready and can be downloaded at deviantART.


--> http://fav.me/d7jiyk8
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Old November 5th, 2018, 04:33 AM   #141
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Default Re: ulimann644s Fleetyard

Nice work
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Old November 5th, 2018, 04:53 AM   #142
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Nice work
Many thanx.

BTW: I was surprised to see that this site is not longer down. Was it a technical-problem?

BTW2: Ive uploaded yesterday some new pics and meshes here (but unfortunately the andorian KUMARI-CLASS mesh goes into the wrong folder - TNG and not Pre-TOS). Would be nice if you could move it into the right download-section
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Old November 5th, 2018, 05:21 AM   #143
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Many thanx.

BTW: I was surprised to see that this site is not longer down. Was it a technical-problem?
I just discovered today that the site is back up. I am as much in the dark as you.
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Old November 5th, 2018, 06:34 AM   #144
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Ah. Okay
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Old October 9th, 2019, 11:49 AM   #145
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Inspired by the Romulan Warbird from "Madkoifish" Ive made my own version of a 22. Century Romulan Warbird for my Fan-Fictions. Ive changed the look of the ship-hull a little bit to the original TOS design







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Old October 9th, 2019, 12:52 PM   #146
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Default Re: ulimann644s Fleetyard

Beatifull romulan ship Ulrich!
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Old October 10th, 2019, 02:34 AM   #147
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Beatifull romulan ship Ulrich!
Thank you.

Ive also made my version of the DAEDALUS-CLASS from the STARGATE shows for my "Virtual 6th Season" Fan-Fiction. In this case the SUN TZU. The ship itself was never seen on TV. But Colonel Abraham Ellis, the CO of the APOLLO, mentioned this ship in the last SGA-Episode.

With 3.58 Million polygons it is the most detailed mesh Ive made.


















Ive kicked the old gatling-gun turrets out and installed plasma-cannon turrets for the ships that starts in December 2009 with ATLANTIS into action:




And the final mesh - in this case the DAEDALUS:

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Old October 10th, 2019, 11:01 AM   #148
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Very good!!
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Old October 10th, 2019, 12:36 PM   #149
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Another DAEDALUS-CLASS - for STAR TREK.
The MU-Version was one of my first meshes years ago (and not very good). Ive made the version for the Primary-Universe a few months ago. Inspired by two other DAEDALUS-CLASS meshes from "Madkoifish" and "XFozzboute".

I use it for my Fan-Fiction STAR TREK - AFTERMATH, a Trilogy in 2164 - shortly after the end of the Terran-Romulan War and the foundation of the UFP.










Ive also made the same rockets, like "Madkoifish" made for his DAEDALUS-CLASS. The second pic shows the thruster-effect - left with LW 11 and right with LW 2019.



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Old October 21st, 2019, 08:03 AM   #150
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Ive started to make the PRIDE OF THE GENII - a spaceship from the SGA-novels. I plan to use it also in my Virtual Season Six, because I really like the Idea that the Genii found an old Ancients-Cruiser.

In my FF this ship has 660 meters length. For the DAEDALUS CLASS I use a length from 650 meters over all (with front-antenna). The ship without the big front-antenna has just 600 meters. So the PRIDE is a little longer.

Ive made just some basics. I plan to make it as detailed as my DAEDALUS-CLASS so I didnt think that I finish it this year.

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