Go Back   3D Gladiators Forums > CREATIVE BRAINS > On The Horizon
Notices
On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets

Reply

 
Thread Tools
Old December 31st, 2012, 09:20 AM   #31
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default Re: ulimann644´s Fleetyard

It looks good. If you put it in some scenes with some real lighting, I'll bet it will look even better.
__________________
My Blog is Here
evil_genius_180 is offline   Reply With Quote
Old June 17th, 2013, 01:04 AM   #32
ulimann644
Code Blue
 
ulimann644's Avatar
 
Join Date: May 2008
Location: Hagen - Germany
Posts: 542
3 D CGI Re: ulimann644´s Fleetyard

Here is a new little project - the ANDROMEDA/ANTARES-CLASS
I plan to make two different versions of it - one more TOS-like an d one, that matches with the DAEDALUS- and SCHARNHORST-Model of my BREAKABLE-Universe, a little more ENT-like...

The ship should basically look like this - but there will be a few modifications in my MU-Pre-TOS-Version:


I´ve startet yesterday with the MU-variant - in MAX2009...
Here is a first shot of the mesh:

ulimann644 is offline   Reply With Quote
Old June 17th, 2013, 07:51 AM   #33
Starship
Starships are my hobby!
 
Starship's Avatar
 
Join Date: Nov 2000
Location: São Paulo - SP - Brasil
Posts: 301
Default Re: ulimann644´s Fleetyard

I do rmember of that old ship.
Your version is looking good. Those retangles (with rounded corners) at her side will be weapons?
__________________
Brasil Starships
Version 6 - http://members.fortunecity.com/wendhausen/

Personal Site - http://starships.host.sk

My Blog - http://brstarship.wordpress.com
3DS Max user
Starship is offline   Reply With Quote
Old June 17th, 2013, 09:38 AM   #34
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default Re: ulimann644´s Fleetyard

Nice start. That's a great design, I'm looking forward to seeing what you do with it.
__________________
My Blog is Here
evil_genius_180 is offline   Reply With Quote
Old June 17th, 2013, 09:59 PM   #35
ulimann644
Code Blue
 
ulimann644's Avatar
 
Join Date: May 2008
Location: Hagen - Germany
Posts: 542
Default Re: ulimann644´s Fleetyard

Quote:
Originally Posted by Starship View Post
I do rmember of that old ship.
Your version is looking good. Those retangles (with rounded corners) at her side will be weapons?
I guess no.
In the front-view you can see that these round corners are domes - and I think it´s a special scanner-system.


Quote:
Originally Posted by evil_genius_180 View Post
Nice start. That's a great design, I'm looking forward to seeing what you do with it.
Many thanx - I´ll do my best...
ulimann644 is offline   Reply With Quote
Old June 18th, 2013, 12:26 PM   #36
ulimann644
Code Blue
 
ulimann644's Avatar
 
Join Date: May 2008
Location: Hagen - Germany
Posts: 542
Default Re: ulimann644´s Fleetyard

A little Update:







ulimann644 is offline   Reply With Quote
Old June 24th, 2013, 03:36 AM   #37
ulimann644
Code Blue
 
ulimann644's Avatar
 
Join Date: May 2008
Location: Hagen - Germany
Posts: 542
Default Re: ulimann644´s Fleetyard

And another Update:





ulimann644 is offline   Reply With Quote
Old June 24th, 2013, 10:50 AM   #38
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default Re: ulimann644´s Fleetyard

She's looking great so far.
__________________
My Blog is Here
evil_genius_180 is offline   Reply With Quote
Old June 28th, 2013, 07:59 AM   #39
ulimann644
Code Blue
 
ulimann644's Avatar
 
Join Date: May 2008
Location: Hagen - Germany
Posts: 542
Default Re: ulimann644´s Fleetyard

Some new Details are added, and I´ve made some modifications...
I´ve also created some Materials now. The next step ist to create the impuls-drives...










ulimann644 is offline   Reply With Quote
Old June 30th, 2013, 10:27 AM   #40
ulimann644
Code Blue
 
ulimann644's Avatar
 
Join Date: May 2008
Location: Hagen - Germany
Posts: 542
Default Re: ulimann644´s Fleetyard

I´ve added the Impulse-Drives and carved a few details into the Hull...



ulimann644 is offline   Reply With Quote
Old June 30th, 2013, 10:42 AM   #41
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default Re: ulimann644´s Fleetyard

She's coming along nicely. Though, for a more screen accurate hull font, I'd suggest the Airborne fonts:

http://charlescasimiro.com/airborne.html
__________________
My Blog is Here
evil_genius_180 is offline   Reply With Quote
Old July 3rd, 2013, 07:24 AM   #42
ulimann644
Code Blue
 
ulimann644's Avatar
 
Join Date: May 2008
Location: Hagen - Germany
Posts: 542
Default Re: ulimann644´s Fleetyard

Many thanx for the link - I´ve never seen this fonts before - they are looking very good...
I´ll try it a.s.a.p...
ulimann644 is offline   Reply With Quote
Old July 3rd, 2013, 08:38 AM   #43
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default Re: ulimann644´s Fleetyard

Yeah, you've gotta hand it to Charles Casimiro. He saw what was available as far as fonts, didn't like any of them, and made his own.
__________________
My Blog is Here
evil_genius_180 is offline   Reply With Quote
Old July 5th, 2013, 03:22 AM   #44
gmd3d
Admin
 
gmd3d's Avatar
 
Join Date: Aug 2004
Location: Dublin
Posts: 4,916
Default Re: ulimann644´s Fleetyard

I used these fonts and his blueprints in my Enterprise tutorial.


nice work on the ships ulimann
__________________
My Blog

Handy Links
To find the program or knowledge to help your project use the links below!

Tutorial Section

Free 3D Programs

Free 2D Programs

Paid: Professional Programs
gmd3d is offline   Reply With Quote
Old July 5th, 2013, 07:55 AM   #45
ulimann644
Code Blue
 
ulimann644's Avatar
 
Join Date: May 2008
Location: Hagen - Germany
Posts: 542
Default Re: ulimann644´s Fleetyard

Quote:
Originally Posted by evil_genius_180 View Post
Yeah, you've gotta hand it to Charles Casimiro. He saw what was available as far as fonts, didn't like any of them, and made his own.
They are looking really cool...

Quote:
Originally Posted by Taranis View Post
I used these fonts and his blueprints in my Enterprise tutorial.


nice work on the ships ulimann
Many thanx...

I´ve used one of this fonts and worked a little bit on the narcelles.



ulimann644 is offline   Reply With Quote
Old July 5th, 2013, 08:33 AM   #46
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default Re: ulimann644´s Fleetyard

Looking great.
__________________
My Blog is Here
evil_genius_180 is offline   Reply With Quote
Old July 5th, 2013, 09:03 AM   #47
gmd3d
Admin
 
gmd3d's Avatar
 
Join Date: Aug 2004
Location: Dublin
Posts: 4,916
Default Re: ulimann644´s Fleetyard

Nice work..... tough looking designs
__________________
My Blog

Handy Links
To find the program or knowledge to help your project use the links below!

Tutorial Section

Free 3D Programs

Free 2D Programs

Paid: Professional Programs
gmd3d is offline   Reply With Quote
Old July 23rd, 2013, 02:20 PM   #48
ulimann644
Code Blue
 
ulimann644's Avatar
 
Join Date: May 2008
Location: Hagen - Germany
Posts: 542
Default Re: ulimann644´s Fleetyard

Quote:
Originally Posted by evil_genius_180 View Post
Looking great.
Quote:
Originally Posted by Taranis View Post
Nice work..... tough looking designs
Many thanx...
I think I´ll work on the cargo-bays above the Impuls-Drives, and on the Deflector-Pod next time... (The last few weeks I´ve written the third SMALLVILLE-Expanded Episode - It was pure fun...)
ulimann644 is offline   Reply With Quote
Old December 6th, 2013, 06:40 AM   #49
ulimann644
Code Blue
 
ulimann644's Avatar
 
Join Date: May 2008
Location: Hagen - Germany
Posts: 542
Default Re: ulimann644´s Fleetyard

While I´m working on the NCC-1764 - also for my MU-FF-Verse - (by reading the fantastic Lightwave-Tutorial from Taranis) the ANDROMEDA-CLASS has to wait a little...

The first time I´ve taken a closer look at the LW-Editor, I found this tool a little... strange. But now, after working on the "Connie", I´ve changed my mind, and I´ve converted the ISS PHOENIX to finish it in LW at the begin of 2014.

This is my first LW-model after the first half of the LW-Tutorial...
I hope to finish it before christmas...
I plan to modify the Model in the end a little bit and give it some yellow MU-marks and the Logo of the Terran Empire...





ulimann644 is offline   Reply With Quote
Old December 6th, 2013, 09:38 AM   #50
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default Re: ulimann644´s Fleetyard

NICE work so far.

Ger's tutorial is fantastic. Which version of Lightwave are you using?
__________________
My Blog is Here
evil_genius_180 is offline   Reply With Quote
Old December 7th, 2013, 09:16 AM   #51
ulimann644
Code Blue
 
ulimann644's Avatar
 
Join Date: May 2008
Location: Hagen - Germany
Posts: 542
Default Re: ulimann644´s Fleetyard

Quote:
Originally Posted by evil_genius_180 View Post
NICE work so far.

Ger's tutorial is fantastic. Which version of Lightwave are you using?
Many thanx...
I´m working with LW 9.2

Here is an actual update. I guess I install the deflector-dish and the impulse-drives tomorrow.

The whole ship with the actual details:


A closer look at the narcelle-details:


Another view on it:


And finally a zoom to show the little details:

ulimann644 is offline   Reply With Quote
Old December 7th, 2013, 12:44 PM   #52
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default Re: ulimann644´s Fleetyard

I'm assuming you got your copy of Lightwave used. If you did, you can transfer the license to your name and download 9.6.1 from the website. I did that with my copy of LW 10.0 that I got off of Ebay, I transferred the license and then was able to upgrade to 10.1. All I did was contact customer service and show them proof of ownership (Ebay invoice and page with serial numbers) and they transferred it to my name.

The ship is looking great so far.

I just realized I forgot to put those little tabs that hold the deflector domes in place on mine.
__________________
My Blog is Here
evil_genius_180 is offline   Reply With Quote
Old December 8th, 2013, 07:22 PM   #53
ulimann644
Code Blue
 
ulimann644's Avatar
 
Join Date: May 2008
Location: Hagen - Germany
Posts: 542
Default Re: ulimann644´s Fleetyard

Quote:
Originally Posted by evil_genius_180 View Post
I'm assuming you got your copy of Lightwave used. If you did, you can transfer the license to your name and download 9.6.1 from the website. I did that with my copy of LW 10.0 that I got off of Ebay, I transferred the license and then was able to upgrade to 10.1. All I did was contact customer service and show them proof of ownership (Ebay invoice and page with serial numbers) and they transferred it to my name.
That´s a good idea...

Quote:
Originally Posted by evil_genius_180 View Post
The ship is looking great so far.
Many thanks.
I´ve installed the impulse-drives and the Deflector now.






Quote:
Originally Posted by evil_genius_180 View Post
I just realized I forgot to put those little tabs that hold the deflector domes in place on mine.
You mean this little tabs...??

ulimann644 is offline   Reply With Quote
Old December 8th, 2013, 07:33 PM   #54
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default Re: ulimann644´s Fleetyard

Great work. At least we didn't have to wait until Tuesday.

Quote:
Originally Posted by ulimann644 View Post
You mean this little tabs...??

No, I meant to say the bussard collectors. (boy, I'm messing up everywhere ) There were the three little metal tabs that literally held (or hold) the domes in place. When I built my nacelles, I kinda forgot those.
__________________
My Blog is Here
evil_genius_180 is offline   Reply With Quote
Old December 8th, 2013, 07:41 PM   #55
ulimann644
Code Blue
 
ulimann644's Avatar
 
Join Date: May 2008
Location: Hagen - Germany
Posts: 542
Default Re: ulimann644´s Fleetyard

Quote:
Originally Posted by evil_genius_180 View Post
Great work. At least we didn't have to wait until Tuesday.
I really like this scene. (Kirk: "Please DON´T say it... Tuesday.")

Quote:
Originally Posted by evil_genius_180 View Post
No, I meant to say the bussard collectors. (boy, I'm messing up everywhere ) There were the three little metal tabs that literally held (or hold) the domes in place. When I built my nacelles, I kinda forgot those.
Ah, now I understand. You mean the three little pieces around, like at this pic...

ulimann644 is offline   Reply With Quote
Old December 8th, 2013, 07:43 PM   #56
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default Re: ulimann644´s Fleetyard

Yep, those are the ones. That was the image that I was looking at when I realized that.
__________________
My Blog is Here
evil_genius_180 is offline   Reply With Quote
Old December 11th, 2013, 08:03 AM   #57
ulimann644
Code Blue
 
ulimann644's Avatar
 
Join Date: May 2008
Location: Hagen - Germany
Posts: 542
Default Re: ulimann644´s Fleetyard

I´ve installed the windows. (I hate windows... )
A few details (and the Reg./Name) are missing. I guess this baby will be ready next Weekend.

I know, that the original model didn´t have red and green Positionlights at the lower half of the disc, but I like Starfleet-Ships more if they have it (like the NX-CLASS)

I´ve also positioned the lower Positionlights a little more inside.

When the Normal-Variant (USS DEFIANT) is ready, I´ll begin to modify the Primary Hull and the Name for the MU-Variant (ISS DEFIANT).

ulimann644 is offline   Reply With Quote
Old December 11th, 2013, 09:06 AM   #58
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default Re: ulimann644´s Fleetyard

It's looking great.

I hate Windows too. I prefer Linux, but Lightwave won't run on Linux. Oh wait, that's probably not the windows you're talking about.

I just textured the name and registry on mine. Stripes too, for that matter.
__________________
My Blog is Here
evil_genius_180 is offline   Reply With Quote
Old December 12th, 2013, 03:17 AM   #59
gmd3d
Admin
 
gmd3d's Avatar
 
Join Date: Aug 2004
Location: Dublin
Posts: 4,916
Default Re: ulimann644´s Fleetyard

Excellent work. I found the windows to be a pain too... .
Texturing other details would be an advantage,, but my skills there are weak.

how did you find the tutorial...

Was it easy to follow, enough description, to much description!!.

Pro and Cons.. ?

Barring in mind I wrote it with new Lightwave modellers in mind
__________________
My Blog

Handy Links
To find the program or knowledge to help your project use the links below!

Tutorial Section

Free 3D Programs

Free 2D Programs

Paid: Professional Programs
gmd3d is offline   Reply With Quote
Old December 12th, 2013, 03:27 AM   #60
ulimann644
Code Blue
 
ulimann644's Avatar
 
Join Date: May 2008
Location: Hagen - Germany
Posts: 542
Default Re: ulimann644´s Fleetyard

Quote:
Originally Posted by evil_genius_180 View Post
It's looking great.

I hate Windows too. I prefer Linux, but Lightwave won't run on Linux. Oh wait, that's probably not the windows you're talking about.
I hate also THAT Windows...

Quote:
Originally Posted by evil_genius_180 View Post
I just textured the name and registry on mine. Stripes too, for that matter.
I guess by planning different Versions of one Ship it´s better to modelling it (especially Reg and Name. USS DEFIANT with NCC-1764, ISS DEFIANT with NCC-1764, ISS DEFIANT with ICC-1764 after 2165...)
BTW: ICC = Imperial Construction Contract.

This is the ship so far - I guess, I´ll model the Reg. at the Narcelles again (the Spaces between the line and the NCC/1764 aren´t looking good).

When it´s done and some minor Details are ready, I recolor a few parts of the ship and add some specular- and bump-maps





ulimann644 is offline   Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Star Trek Unity One: Alpha Fleetyard The Animaniac Beyond Reality 3 November 9th, 2008 11:12 PM
Star Trek Unity One: Alpha Fleetyard The Animaniac Beyond Reality 15 October 29th, 2008 08:28 AM
Dry Dock - San Fransico Fleetyard F.A.M. Beyond Reality 3 January 24th, 2003 09:21 AM






For Fans Of CGI/Digital Art


All times are GMT -7. The time now is 04:03 PM. Contact Us - 3D Gladiators - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11 Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©1999-2010 3DGladiators
The 3D Gladiators Forums are run by CGI/Digital Art fans, paid for by CGI/Digital Art fans, for the enjoyment of fellow CGI/Digital Art fans.



©1999-2005 3D Gladiators