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General Discussions Need to talk about anything not covered in the other discussion forums? Pop here! NO FLAMING ALLOWED! |
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July 19th, 2001, 08:45 PM
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#1
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Guest
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Better method of booleaning....
Is there any way to boolean out a section WITHOUT it deforming the object and moving it out of place? I've been booleaning via the collapse function...and lets just say I only do that when its ABSOLUTELY necessary. PLEASE tell me that there is a better method to do this!
btw, I'm using MAX R2.5
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July 20th, 2001, 03:18 AM
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#2
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Guest
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Vert, I don't understand what you're trying to do. Why are you moving and deforming the mesh to do a Boolean?
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July 20th, 2001, 10:35 PM
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#3
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Guest
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You mis-understand. The boolean function CAUSES objects to deform and resize. I want to know a better way to boolean so I won't have to keep fixing parts of a mesh after booleaning out a section.
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July 20th, 2001, 10:38 PM
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#4
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Guest
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See, I'm trying to boolean out some windows for my latest model...but lets just say its a pain in the ass to re-size and re-orient parts of the mesh to where they originally were.
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July 21st, 2001, 12:20 AM
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#5
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Guest
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Boolean TOTALLY sucks in Max r2.5. It ain't much better in latter versions. Its Max's weakpoint.
Use shapemerge for windows. Its alot better for that.
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July 21st, 2001, 02:39 PM
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#6
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Guest
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I was afraid of that....
ohh well.
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July 21st, 2001, 03:58 PM
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#7
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Guest
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I don't understand "Booleaning via the collapse function" .. I always use the boolean under the create tab (create/complex objects/boolean).
Boolean operations have never resized an object for me.
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July 21st, 2001, 10:51 PM
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#8
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Guest
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THAT
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July 22nd, 2001, 05:36 AM
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#9
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Guest
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Ok ... that explains why you are having problems then ... IMO I don't think collapse should be used until you are completly finished with your mesh/part.
Use Max's boolean operations under the create tab, they are much more versitile. I have a screen cap out of MAX V3.1, but if I remember it was very close to the same in 2.5 ... I hope it helps
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July 22nd, 2001, 07:03 PM
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#10
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Guest
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Shape merge is infinitely better for making windows. It don't mess up. And it won't deform a mesh like boolean.
Follow it with a face extrude modifier (with a negative value so it goes in and not out).
Boom instant window.
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July 23rd, 2001, 01:22 PM
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#11
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Guest
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Whilst were on the subject of booleans.
Im redoing a ST ship for the ASDB. I originally did it in Truespace which whilst crappy with booleans never gave me th ejip that MAX 3 has.
OK, Its a saucer, I want to cut out 2 rings right through the saucer so it will eventually be in 3 circular pieces from the centre to the edge.
No when I cut them out it makes the mesh full of holes, I do a quick STL, then a cap holes function. And I still have holes.
Any ideas, I dont think that using a shape merge will do the trick??
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July 23rd, 2001, 01:58 PM
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#12
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Guest
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If its symetrical all around the saucer, then wouldn't you want to make the detail part of a spline before lathing the spline?
A spline can have several non connected "subsplines" (I forget the exact terms).
Or wouldn't that apply? I'm having trouble picturing what the problem is exactly. But I think that's what you mean.
OR:
for the outer pieces set a cross section like spline where you want the ring to be, then lathe. If you set the lathe axis in the center of the saucer the shape will lathe out a ring.
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July 24th, 2001, 01:30 AM
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#13
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Guest
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I never thought of using 3 seperate splines [splines were not very good in TS2 ] .
Imagine it to be like a spiders web with the rings, I did not mention that there also some lines comming from the near centre to the outside edge. Id have to show you a pic
I think if I do the seperate splines I could then shapemerge the lines??
Now you have no idea what Im going on about
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July 24th, 2001, 01:58 AM
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#14
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Guest
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if you could post a pic that would help.
But if you want the hull to sweep inwards like section of a spiderweb, you could create spline cross-sections and then skin a surface over them.
Does that sound like it would help?
btw just as an example of what splines can do, here is an unfinished model I made of a mothership UFO. Its made of only one spline, lathed, with texturemaps. that's it. Just one spline lathed is the whole mesh.
image1
image2
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July 24th, 2001, 03:58 AM
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#15
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Guest
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The object Im doing is a the bottom of the page [Zodiac 5].
The lines on the saucer are cutouts.
Going of your pics its similar in design, me think I will go with th splines, Id still have to sort out the segments later.
http://www.ex-astris-scientia.org/asdb/sketches.htm
This is all because of Truespace 2 and it s rubbish splines
Thanks thomas
BTW whats the '7g' for???
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July 24th, 2001, 03:20 PM
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#16
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Guest
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That should have read Zodiac #6
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July 29th, 2001, 02:54 AM
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#17
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Guest
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sorry, last week was very busy
7g is cause I don't want to be thomas12713
And loosely cause I liked a movie about a computer operator called Garland Operator 7g.
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July 29th, 2001, 04:35 AM
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#18
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Guest
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That clears thing up
My first email address I couldnt get anything lower than a 80.
Very lucky to dave-s, cant get it on any other ISP
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July 29th, 2001, 10:38 AM
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#19
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Guest
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thread HI-JACK....cluk cluk
BWAAK buk buk bwak buk buk buk buk....cluk cluk...cooo
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July 29th, 2001, 01:27 PM
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#20
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Guest
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QUICK! SOMEONE GET ME THE BARBEQUE SAUCE!
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July 29th, 2001, 02:50 PM
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#21
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Guest
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aawwww, I wanted to fry him.
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July 29th, 2001, 02:59 PM
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#22
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Guest
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Kentucky fried mmmmmmmmmmmmmmmmmmmmmmmm
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