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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets |
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November 16th, 2001, 01:10 PM
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#1
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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D3 progress thread
Decided to start my own thread on the D3 since Ashrak is working on the D4.
Updated image follows:
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November 16th, 2001, 04:37 PM
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#2
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Guest
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Wow, the head on that thing sure is ugly. Excellent!
The nacelles could probably be constructed in three parts. The center third is a rounded rectanglar block, the back third is a rounded rectangular block slightly inflated, and the front third is a rectangular cone whose base is a rounded rectangle and whose front end is the same rectangle made smaller. At least that's how I drew it. I think the front part of your nacelle narrow too quickly.
Looks cool so far.
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November 21st, 2001, 09:58 AM
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#3
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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I have been trying to get the rear to look something like Masao's drawings. Here is what I have been able to do so far.
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November 21st, 2001, 10:16 AM
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#4
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TOS Gladiator Manager
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
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I really like the way you post these perspective-in-progress shots. Can't wait until these baddies get done. I tried the D3 a ways back and gave up - it was too tough for me.
__________________
3d Gladiators division
"That which does not kill me simply postpones the inevitable"
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November 21st, 2001, 04:32 PM
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#5
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Guest
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Skyhawk, have you seen the new drawings posted in the other thread. They show more details about how I pictured the engineering hull. If you can't get those long things to sit right, you might try rotating the outward.
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November 23rd, 2001, 09:40 AM
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#6
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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.
Last edited by skyhawk223; November 30th, 2001 at 11:31 AM..
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November 26th, 2001, 10:15 AM
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#7
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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An update. Did some work on the engines. I know the middle sections are too dark. Will fix that later. Textures are of course just thrown on at this stage.
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November 26th, 2001, 12:42 PM
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#8
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TOS Gladiator Manager
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
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Keeps getting better and better!
__________________
3d Gladiators division
"That which does not kill me simply postpones the inevitable"
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November 26th, 2001, 03:52 PM
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#9
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Guest
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It's coming along nicely. It's got the bulldogi-like, overmuscled look I was going for.
Feel free to dress up the ends of those engines a bit. The simple shapes a drew look a bit bare now. Also, I think you've made the front of the engines a bit too sharp: they narrow too quickly, I think, and should be wider at the front.
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November 27th, 2001, 05:55 AM
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#10
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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I can widen the front a bit.
I did notice the bareness of the engines yesterday. Perhaps I will add some ridges or something to them.
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November 27th, 2001, 04:44 PM
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#11
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Guest
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Cool. By the way, are you using the new Federation greenish-gray Thomas7g found for us? It looks nice, but I'm don't know if Klingon ships used it as well. What colors are the rest of you guys using for Klingon ships? I've just used shades of pure black (greys) with no tint by default.
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November 28th, 2001, 05:23 AM
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#12
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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The gray I was using looked sort of blah, so I added a tinge of greenish blue. Does it look bad? Should I revert back to shades of gray?
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November 28th, 2001, 09:57 AM
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#13
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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The very latest. Hot off the proverbial presses. Masao, what are your thoughts on windows and panel lines? Add them? Don't add them?
Now I have to figure out how to do the Klingon insignia.
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November 28th, 2001, 11:50 AM
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#14
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TOS Gladiator Manager
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
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Snazzy!!
__________________
3d Gladiators division
"That which does not kill me simply postpones the inevitable"
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November 28th, 2001, 03:53 PM
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#15
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Guest
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Light panel lines, as you've already put on the neck, are fine. Also, see Greg Jein's version of the D7 he did for DS9. He added some light "feather" lines on the top of the wings, which can be seen in the ep but not in these pictures http://members.aol.com/WMccullars/JeinsKlingon.html As for windows, Klingons ships don't have many. The D7 only had a few on the front of the hat and the side of the head and one or two or the neck. You could put a few on the head, maybe, but those surfaces are probably too sloped for anything except Galaxy class type overhead windows, which might look sort of funny. A few on the neck might be ok. Remember, Warriors don't spend their time looking out windows!
The front part of the engines still look to narrow. The front surface of the tip is actually flat with slightly rounded corners. The decrease in cross-section from the back to the front should be constant. The way you have it, the cross section first rapidly decreases, then gets decreases at a constant, lower rate.
I was reading the article about the creation of the D7 in the new ST magazine. Matt Jefferies says the top was painted greenish grey and bottom light grey. Sounds like they might have used something similar to the Enterprise color on the top.
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November 29th, 2001, 05:45 AM
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#16
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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The constant cross section decrease will be a little tricky. The way it looks now is a result of the modeling technique I had to use. I will try to correct it today if I get the time.
Feathered panel lines sounds like a texturing job. That will be tricky since I don't do textures that well. Again, let me see what I can do.
I will keep the windows to a minimum. Still have to figure out how to do the insignia and how to apply it to the hull.
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November 29th, 2001, 06:03 AM
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#17
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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Forgot to ask you. Is there a deflector on this baby?
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November 29th, 2001, 01:37 PM
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#18
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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edited
Last edited by skyhawk223; November 30th, 2001 at 11:30 AM..
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November 29th, 2001, 03:32 PM
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#19
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Guest
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That new nacelle is a lot closer to what I envisioned. The front face should be a bit smaller, though.
Windows would probably be limited to a few on the neck and a few on the front bridge tower.
No deflector. Klingon ships don't seem to have visible deflectors, for some reason.
Who can help Skyhawk with the insignia?
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November 30th, 2001, 05:29 AM
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#20
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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ACK! I worked on the nacelle last night to a more pleasing front shape, but cant show you because the disk I saved it to is not recognized. I think that NT 4 doesn't really like to talk to Win98. What a pain! I guess I will just work on the windows and panel lines today.
Sorry for the size of the image.
Last edited by skyhawk223; November 30th, 2001 at 11:29 AM..
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November 30th, 2001, 04:41 PM
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#21
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Guest
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Looks good. But a bolt seems to have come loose! Watch out that it doesn't get sucked into an engine!
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December 3rd, 2001, 05:43 AM
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#22
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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I was wondering where that window cutter went...
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December 3rd, 2001, 12:29 PM
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#23
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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Here's a shot of the re-worked nacelle. What do you guys think?
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December 3rd, 2001, 05:04 PM
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#24
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Guest
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That looks nice. Is the front surface narrow enough from the top?
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