ESP allows you to select points which are on the polygon(s) you are beveling,
and have VertiBevel ignore either the inset or shift (determined by whether they
are on the edge or not). Edge points will be shifted, but not
inset. Inner points will NOT be shifted or inset. This can be very
useful in certain situations.
Example 1: Exterior Points
 |
This shows a selected
polygon, with two points selected (two screen-shots were overlaid on
each other to show correlation). It has not yet been beveled. |
By selecting points on the polygon(s) that we will be beveling, and selecting
ESP, we can tell VertiBevel to do special things with those points. In the
following example, we are selecting exterior points (the only kind available in
this case), to specify that we don't want then inset.
 |
After beveling with the
ESP feature on, we can see that the selected points were shifted, but
not inset. |
Example 2: Interior Points
This time we will be selecting interior points, which will not be shifted
when we bevel.
It should be noted that using this feature can cause un-planar polygons.
These should be tripled, or used in MetaNURBS objects.
Both Interior and Exterior points may be selected at the same time.
Each point will be treated as appropriate.