To
create a bevel:
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Select a polygon, or polygons in modeler.
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Select "VertiBevel" from the Additional menu.
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Draw the bevel you wish to create.
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Set any other settings you desire.
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Click OK.
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If you wish to undo, hit "u" twice.
(To get more information on any part of the interface,
simply click on it in the image below)
(Click on any of the links in the following text to go to a page with in-depth
descriptions)
This section allows you to load and save commonly used settings. (You
must save a setting if you wish to bind it to a hot-key.)
To load a preset, simply pulldown the menu and select the preset you wish
to load. It will be loaded into the IBD for further editing if you wish.
Create a curve in the interactive curve editor, then use the small pop-up
menu next to the preset menu to select Save Preset.
You will be prompted to enter a name for the preset. Click OK to save
it. It will now appear on your Preset menu, and can be accessed from
hot-keys or LScripts.
Select Delete Preset... from the Action menu (the small pop-up
menu next to the preset menu). Select the preset you
wish to remove, and click Delete to
remove it from the list. You may delete several Presets while on this
panel, though due to limitations in LightWave Panels, you can only select
and delete one at a time.
This shows the amount of inset for the currently selected point in the
curve editor. You may set it by either moving the point in the curve editor,
or typing an exact value in the edit box.
This allows you to set the amount of variance in the inset. It applies to
all points, not just the selected one.
This shows the amount of shift for the currently selected point in the
curve editor. You may set it by either moving the point in the curve editor,
or typing an exact value in the edit box.
This allows you to set the amount of variance in the shift. It applies to
all points, not just the selected one.
This tells VertiBevel how to create the new bevels.
Will create a new face polygon.
Will create polygons around the "outside" of the polygon(s),
without creating a new face poly.
This is the main feature of VertiBevel. It allows you to bevel a
group of polygons as one instead of having to do complicated manipulations of
other types. A real time saver. You may turn it off if you wish to
have Modeler-type behavior.
Tells VertiBevel to bevel connected polygons as one. (default).
Tells VertiBevel to bevel each selected polygon individually.
This tells VertiBevel which polygons to select when it is complete.
You may have it select faces,
bevels, or both. Modelers behavior can be
replicated by choosing just faces.
Which surface the face polygons will have when created.
Which surface the bevel polygons will have when created.
This allows you to type in a new name for a surface and have it created so
that you can assign it to the face and/or bevel polygons.
ESP allows you to select points which are on the polygons you are selecting,
and have VertiBevel ignore either the inset or shift (determined by whether they
are on the edge or not) ignored. Edge points will be shifted, but not
inset. Inner points will not be shifted or inset. This can be very
useful in certain situations.
This displays the current grid size. This is very useful when trying to
get a good feel for how big your bevel is. It can be changed by zooming in
or out.
Snap to Grid allows you to add or move points on the bevel designer and have
them snap to the grid. You can toggle this feature on or off.
Removes all intermediate points, leaving the end point alone. Useful
for quickly resetting the curve from a previous complex one.
Allows you to zoom in and out on the bevel designer window. It works
just like the one in Modeler. Click and drag on it to change the zoom
amount. You can also use the "," and "." keys (think
< and >) to zoom in and out. Holding down shift while hitting
"," and "." will zoom in bigger steps. You may also
zoom by holding down the <CTRL>-<ALT> (pc) or
<CTRL>-<OPTION> (mac) keys and clicking and dragging in the IBD.
Allows for scrolling of the graphic designer window. This allows you
to move around larger bevels while zoomed in, for tighter control of point
placement. It works just like the one in Modeler. You can also use
the arrow keys, shift-arrow keys, and the "g" key to navigate as
well.
Click this to automatically pan and zoom the IBD to show the entire bevel
profile. You can also hit the "a" key to do this.
The + and - buttons allow you to resize the VB Panel. Just click on
the + to make it larger, or the - to make it smaller. There are 4 preset
sizes. If you would like to change these sizes, you can do so by editing
the appropriate entries in your VBPrefs.cfg file.
Points can be added to the Bevel by clicking with the left mouse button
(normal mouse button on Mac) where you would like the point created. VertiBevel will attempt to place
the point on the nearest line segment.
Points can be removed from the Bevel by right-clicking directly on the
point you wish to remove. On the Mac this is accomplished by holding
down the Command key while clicking.
Points can be moved by clicking on them and dragging them with the left
mouse button.
Dragging a point while holding down the Shift key on the keyboard will
stretch/compress the points on either side of the current point. Dragging
the end point while holding down Shift will have the effect of scaling the
entire Bevel.
Dragging a point while holding down the Control key on the keyboard will
move it and all following (toward the end [blue] point) points together in unison.
Dragging a point while holding down the Shift and Control keys
simultaneously will stretch/compress all points before the selected point,
and will move all following points together in unison.
Note: The drag modifier keys can be dynamically changed while
dragging a point. This allows for very quick and powerful editing
capabilities. It is recommended that you spend a few minutes playing
with the modifier keys to get a feel for what they do.
Hitting OK applies the bevel in the Interactive Bevel Designer window to
the selected polygon(s).
Hitting Cancel will return you to Modeler without applying any beveling
operations.
This box will display your current registration information. It
will either display the number of days left on your temporary or trial
key, or will show that you are permanently registered. VertiBevel
is keyed to your LightWave dongle, so a registered copy of VertiBevel
can be moved with a dongle from machine to machine as long as it is
running the same (Intel, Alpha, Mac) version of Lightwave. It is
illegal to run VertiBevel with "cracked" or modified versions
of LightWave, and doing so is a breech of the VertiBevel license.
It is also illegal to "crack" or "hack" VertiBevel
such that it will operate without a valid LightWave dongle, a valid
trial key, or a valid permanent key. It is also illegal to possess
or use such a "cracked" version.
Designed by Bryan Blevins.
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