A screen shot of the IBD, and the same screen shot with
descriptions.
Points can be added to the Bevel by left clicking with the mouse
button where you would like the point created. VertiBevel will
attempt to place the point on the nearest line segment. You cannot
add points beyond the end point, only between the start point and end
point. Thus it is easiest to first set the position of the end
point, and then add the intermediary points.
Points can be moved by clicking on them and dragging them with the
left mouse button. In areas where there are many points very close
together, it is often easier to zoom into the area of interest and move
the point when in close enough to properly distinguish the point of
interest from its neighbors. As you drag a point around, its shift and
inset position will be updated and shown in the shift and inset fields
to the left of the IBD.
Dragging a point while holding down the Shift key on the keyboard
will stretch/compress the points on either side of the current point.
Dragging the end point while holding down Shift will have the effect
of scaling the Bevel. This can also be used to quickly mirror
the bevel by dragging it across one of the major axis lines.
Dragging a point while holding down the Control key on the keyboard
will move it and all following (toward the end point) points together
in unison. This allows you to make changes in the lower part of
your bevel while maintaining already positioned points above.
Dragging a point while holding down the Shift and Control keys
simultaneously will stretch/compress all points before the selected point,
and will move all following points together in unison.
Note: The drag modifier keys can be dynamically changed
while dragging a point. This allows for very quick and powerful
editing capabilities. It is recommended that you spend a few
minutes playing with the modifier keys to get a feel for what they do.
You'll soon find yourself being able to modify your Bevels with greater
ease and speed.