This tells VertiBevel how to create the new bevels. (This works the same way as LightWave Modeler's Edges feature does.)
This is the object with the selected polygon about to be beveled.
Will create a new face polygon. This is the object after being beveled with the Inner setting (positive inset and shift).
Will create a new face polygon.
This is the object after being beveled with the Inner setting (positive inset and shift).
Will create polygons around the "outside" of the polygon(s), without creating a new face poly. This is the object after being beveled with the Outer setting (positive inset and shift). Note that the originally selected (beveled) polygon is still in the same place, but now has a "fringe" around it.
Will create polygons around the "outside" of the polygon(s), without creating a new face poly.
This is the object after being beveled with the Outer setting (positive inset and shift).
Note that the originally selected (beveled) polygon is still in the same place, but now has a "fringe" around it.
VertiBevel Documentation - This page last updated 07/07/99