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seanr
December 16th, 2002, 11:55 AM
I'm currently working on a corridor set for Sho's Prometheus class USS Encounter, to go along with the Nova class bridge I already did. He didn't like either the sovereign or Voyager designs (neither do I), so I decided to try somehting more remeniscent of the movie era. What I ended up with was something that could actually work quite well for an Excelsior or Ambassador class starship with just a few minor modifications, IMHO. At any rate, here are the pics:

http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-9.jpg

http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-13.jpg

Red alert:

http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-7.jpg

And these are for all those who bitch about me never posting WIP shots: ;)

http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-1.jpg
http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-2.jpg
http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-3.jpg
http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-4.jpg
http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-5.jpg
http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-6.jpg
http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-7.jpg
http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-8.jpg
http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-10.jpg
http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-11.jpg
http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-12.jpg

:D:D:D:D

mercutiojb
December 16th, 2002, 01:58 PM
Jesus sean, you're on a roll latley.

seanr
December 16th, 2002, 02:35 PM
LOL, thanks!

Commodore-SirJohn
December 16th, 2002, 03:10 PM
Would you guys mind terribly if I used these for the Nottingham class, as well? They look just about exactly what I imagined for the Marshal Martz (though the wall panels would be a different color on each deck, like they were intended to be in TMP)...

BRUTUS
December 16th, 2002, 04:19 PM
Neato-skeato. What's Sho using all these for, anything in particular?

The railings (I like railings) look right except in relation to the doors. Do railings come halfway up to the door? You probably have it right.

Is the carpet done?

seanr
December 16th, 2002, 06:13 PM
There curently is no carpeting, just the metal deck. ;) Carpeting is next up. Te railings could be moved down a little, I suppose, but not much. The problem might actually be the height of the doors. I've got to mess with it a bit more as you can see. ;)

FCapt-SirJohn, if Sho doesn't mind, what I could do for you would be a redress of this set. The changes would have to be significant enough for it to be a distinctly different set appearing to be on a diferent ship and not merely a different section of the same ship (so making the panels carpeted alone wouldn't suffice). What I would do is change most (if not all) of the textures, brighten the lighting, change the railings, change the door designs, make the light panels at the bottom whole panels like TMP instead of half metal, and add your color coding. That'd be about the minimum you could get away with. I could do that for $50. BTW, here's a few shots of those walls in TMP.

http://www.webolutionary.com/startrek/corridors_tmp/stcor_04.jpg
http://www.webolutionary.com/startrek/corridors_tmp/stcor_06.jpg

Sho's using these for an RPG manual, IIRC.

Boh_iNfecTeD
December 16th, 2002, 07:53 PM
You don't happen to have any TOS corridor refs... would you sean?

Michael_T
December 16th, 2002, 11:55 PM
Yay! Finally something for the USS Prometheus. Looks good so far, but will that open corridor panel hold an EPS conduit, medical supplies, circuitry, or space suits?

Trek
December 17th, 2002, 04:07 AM
Very cool.

cardinalbiggles
December 17th, 2002, 05:12 AM
Very, very nice, Sean.

Is there any other lighting for the corridor during Red Alert other than the tracer lights down the middle of the walls and the middle of the ceiling? How would one of these halls be illuminated when the lights blinked off? I guess what I'm really trying to get at here is whether you've turned off the standard lights, or just dimmed them a whole lot. :confused:

seanr
December 17th, 2002, 06:42 AM
The standard lights are dimmed, and I don't think I'm going to make the tracer lights blink (maybe just the ones in the ceiling). The computer panels to the right will have alert graphics, part of which may blink or otherwise change.

cardinalbiggles
December 17th, 2002, 09:39 AM
^So there's going to be an animation of the corridor set?

seanr
December 17th, 2002, 10:44 AM
Probably not, but if I feel inspired and have a few days worth of rendertime to spare, I _might_.

Bogdan
December 17th, 2002, 12:23 PM
Now to analyse those pictures… :D
It looks maybe too much like TNG? Or that was the idea?

seanr
December 17th, 2002, 06:38 PM
That was the idea actually. A cross between TNG, TMP, and a _very_ faint hint of Sovereign, actually.

Commodore-SirJohn
December 17th, 2002, 11:20 PM
That's the idea I had. Unfortunately, my finances right now preclude me from commissioning any sets (which is also why I haven't commissioned a bridge for the Marshal Martz). :(

What I'll probably end up doing is building my own version in Lightwave. I just wish I could get some good tutorials on interiors. Lighting is no problem for me; it's actually building the walls and consoles (not to mention texturing, which I couldn't do to save my life...) that's my biggest problem...

BRUTUS
December 18th, 2002, 04:43 AM
Sean, I was looking at an episode of TNG and the railings are noticeably lower than the halfway point on the doors. I don't know if you want to bother with it though.

I also thought it would be cool if the railings had subtle backlighting than you could see in the dark. They'd have to be some kind of battery powered thing if the rest of the lights were off.

Do you remember the corridor set from either The Naked Now or the ship that brought Sisko and Jake to DS9 in the pilot? I think the Naked Now was a redress, but it might have been a complete new set. And I can't even remember on the DS9 one. All I know is I thought one of them looked cool. I think one of them had a double tall panel in place of two. I'm not sure.

Blip
December 18th, 2002, 06:23 AM
They used backlit railings on the Ent-E, too. In fact, that was one of the very few things I liked about the new corridor sets. But what was WITH all those damned little panels? Why couldn't they have stayed with a similar design to the one that had OBVIOUSLY WORKED since TMP?!?

"I know engineers, they love to change things!"

mercutiojb
December 18th, 2002, 07:47 AM
Yea, anyone have vidcaps from the DS9 pilot?

seanr
December 18th, 2002, 07:50 AM
I'd like to see that, too.

cardinalbiggles
December 18th, 2002, 08:36 AM
Originally posted by BRUTUS
Do you remember the corridor set from either The Naked Now.... I think the Naked Now was a redress, but it might have been a complete new set.... All I know is I thought one of them looked cool. I think one of them had a double tall panel in place of two. I'm not sure.

I also think "The Naked Now" was a re-dress, and that was the one with the double-tall center panel, instead of it being bisected by the tracer lights. For the Tsiolkovsky corridor sets, they moved the tracers to the juncture between the center and top wall panels.

Dark Overlord
December 18th, 2002, 09:38 AM
very nice.....

mercutiojb
December 18th, 2002, 08:28 PM
Sounds like my roomie has the DS9 pilot on tape. VHS vidcaps suck, but I'll have them ASAP.

Dark Overlord
December 18th, 2002, 09:43 PM
just a wee problem with that second picture though........

it is a corner shot, there is a door on the wall AT the corner.

Where does the door go to when it opens, out into the hall? :)

Zanith
December 18th, 2002, 09:57 PM
Hrm - Not really my taste. Nice work, though!

seanr
December 19th, 2002, 06:26 AM
DO, yeah, someone mentioned that on SFM, and we've been having a good deal of fun with that. I'm arguing that it's a perfectly canon arrangement, given this shot of Voyager's sickbay:

http://www.startrek.com/finale/behindscenes/art/misc1_quarters.jpg

:D

Sho
December 19th, 2002, 12:26 PM
Originally posted by seanr
FCapt-SirJohn, if Sho doesn't mind, what I could do for you would be a redress of this set.

Oh, I don't mind. :)

seanr
December 24th, 2002, 07:46 AM
Merry Christmas!!!

http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-14_0s.jpg
1600x1200 (http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-14_0.jpg)

http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-14_1s.jpg
1600x1200 (http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-14_1.jpg)

http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-14_2s.jpg
1600x1200 (http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-14_2.jpg)

http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-14_3s.jpg
1600x1200 (http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-14_3.jpg)

cardinalbiggles
December 24th, 2002, 08:09 AM
Nice updates, Sean... you've given these corridors a good sense of depth, i.e., it seems like they go on forever, and there's always a new corner to turn.

You didn't happen to make a map of it, y'know, to shatter the illusion? :D

Oh, and Merry Christmas to you, too! :)

seanr
December 24th, 2002, 08:26 AM
Absolutley! :D

http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-14ss.gif

cardinalbiggles
December 24th, 2002, 08:34 AM
Wow... makes it seem kinda small when you look at it from above. :/:

How accurate is your general layout compared to how they've set up the corridors in the movies and on TNG and VOY? (not that I doubt your accuracy or anything)

seanr
December 24th, 2002, 08:39 AM
No idea, since I don't have access to any set plans from TNG or Voyager showing corridor sets. Since this is for a completely new ship, I didn't really have to worry about that.

Sho
December 24th, 2002, 10:50 AM
:eek:

:thumbsup:

seanr
December 24th, 2002, 10:55 AM
Thanks, now aren't you going to get on ICQ? ;)

Commodore-SirJohn
December 24th, 2002, 01:34 PM
Originally posted by Sho


Oh, I don't mind. :)

Great! Thanks, guys! (Though, as I noted above, my finances won't let me commission it right now. :( )

BRUTUS
December 27th, 2002, 01:10 AM
How about adding a turbolift to this set? I think it'd be cool if someone commissioned a series-worth of sets from you and you could arrange them all as they'd be if they were built on soundstages.

Sho
December 27th, 2002, 01:37 AM
Oh, I already requested a turbolift cabin. Sean's working on it, I think. :)

Proximo
December 27th, 2002, 05:33 PM
I suppsoe that's the great thing about computer generated sets. You can clone them... :D

EBOLII
December 27th, 2002, 05:54 PM
Sweet as always....But....Um







those Handrails?? NOT very ergo-nomical (is that the right word?) are they? I would not think so


Its not a natural feel.......Hey can you turn off the lights?....as in the top lights?.....Kinda like powered down or nite time or whatever...very tired. My mind is mush

Nova Class
December 27th, 2002, 06:48 PM
Eeeeeeeeexcellent! Your brushed metal panels are both brushed and metallic! :D

BRUTUS
December 27th, 2002, 10:07 PM
Originally posted by EBOLII those Handrails?? NOT very ergo-nomical (is that the right word?) are they? I would not think so
Its not a natural feel.

Do you mean their shape?

Sean, I think if you moved the handrails down so that they are at the midpoint on the panel that they are mounted on...it would look 5% better!

seanr
December 28th, 2002, 03:06 PM
Here's a pile of updates for you:

http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-14_0bs.jpg
1600x1200 (http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter-14_0b.jpg)

http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter2-1s.jpg
1600x1200 (http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter2-1.jpg)

http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter2-2.jpg

seanr
December 29th, 2002, 06:48 PM
What, no comments? Come on, you guys can do better than that! :D

Further refinements to the turbolift:

http://www.webolutionary.com/truespace/gallery/seanr/temp/turbolift_encounter-4.jpg

It should fit a little more nicely with the corridor design now. I'm going to drop it into the scene later and render it all together. I'll also be doing the cargobay/holodeck doors tomorrow as well. What I'm actually going to do is connect those two corridor ends in the lower right corner of the map, with the doors being placed in the angled segment where they will meet. The doors themselves should be something halfway between the Ent-D's doors and Voyager's (in a sort of dark burnt red color, I'm thinking).

Sho
December 29th, 2002, 08:01 PM
The turbolift looks much better now, I really like it! :)

EBOLII
December 29th, 2002, 08:44 PM
Railings..............:( :( :(

seanr
December 30th, 2002, 07:22 AM
huh?


Update:

http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter2-3_0s.jpg
2400x1800 (http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter2-3_0.jpg)

http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter2-3_2s.jpg
2400x1800 (http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter2-3_2.jpg)

http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter2-3_3s.jpg
2400x1800 (http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter2-3_3.jpg)

cardinalbiggles
December 30th, 2002, 09:42 AM
:yikes:
Duuuuuuuuuuuuuuude!!!!!

Wow... I can't put my finger on why, but that looks even better than it did last week. I love the turbolift, BTW! :)

Mark Nguyen
December 30th, 2002, 06:24 PM
Indeed, very very cool.

I assume these corridor segments can easily be tilted to an angle, right? 'Cuz it'd be cool if we could one day see ramped corridors leading to different decks a la Andromeda, so as to show that people can get from one deck to another without using the turbolifts. ;)

Mark

seanr
December 30th, 2002, 07:19 PM
Mark, that would be phyiscally possible, but I must confess that I _really_ do not like that idea at all. Aside from there being no precent for in in all of Starfleet history, it looks wierd as hell. Not to mention the fact that it would be a bit of a pain to do (not impossible, but it is one more angle to worry about on top of everything else).

Mark Nguyen
December 30th, 2002, 10:47 PM
I'm hardly asking for you to do so. ;)

But as a matter of record, there ARE Trek ramps in existance on starships. Blueprints of the E-D show that there are irregularly-shaped ramps down from Deck one, and there has been serious suggestion of a similar construct on Voyager.

Of course, this brings up the notion of stairwells/gangways - and of course, ladders! Remember that wierd ladder thing in the TOS corridor set? What would a TNG-era equivalent look like?

Mark <--- still not asking

cardinalbiggles
December 31st, 2002, 06:50 AM
Originally posted by Mark Nguyen
But as a matter of record, there ARE Trek ramps in existance on starships. Blueprints of the E-D show that there are irregularly-shaped ramps down from Deck one...
That's mostly because of a practical necessity: the door leading to the observation lounge in the rear of the bridge was elevated somewhere between 18 and 24 inches off the stage floor. On the other hand, it wouldn't be practical -- both from a bulky camera equipment standpoint and from the fact that during the first season the observation lounge was frequently redressed as Sickbay -- for the observation lounge to also be 18-24" off the floor. Hence the ramp; it would have been really silly to have to take a turbolift down half a deck. A different solution was devised in First Contact when they put the lounge directly behind the bridge, and you simply had two or three steps leading into the room.

...and there has been serious suggestion of a similar construct on Voyager.
It led down to Deck 2, and actually made sense, given that we never get any sort of suggestion of an "emergency hatch" down to the next deck the way Shane Johnson had it in Mr. Scott's Guide.

Of course, this brings up the notion of stairwells/gangways - and of course, ladders! Remember that wierd ladder thing in the TOS corridor set? What would a TNG-era equivalent look like?
:wtf: I'm having trouble remembering it... I don't know that the TNG-era would have needed it, because they always had that nice network of Jeffries tubes to show. Presumably there would be something like in First Contact where you can open a hatch in the floor and jump down to the next level as well...

Commodore-SirJohn
December 31st, 2002, 06:53 AM
Originally posted by Mark Nguyen


Of course, this brings up the notion of stairwells/gangways - and of course, ladders! Remember that wierd ladder thing in the TOS corridor set? What would a TNG-era equivalent look like?

We have seen many of these. They're called Jeffries tubes. (specifically, the vertical sections thereof) The hatch in the bridge's aft deck was a Jeffries tube access hatch.

Sho
December 31st, 2002, 06:55 AM
Well, we do have a hatch in our bridge's floor (http://www.webolutionary.com/truespace/gallery/seanr/temp/bridge_nova-7s.jpg).

Mark Nguyen
December 31st, 2002, 07:58 AM
What I mean is that the E-D DOES have corridors leading down to Deck 2, according to the blueprints. However, given their shape I'd say that they're the featureless beige variety we see through the doors.

As for a ladder, it makes sense that we'd never see 'em on hotel-esque starships like the E-D, but what of more utilitarian vessels? Would such ships have more eopen access between decks allowing more than one person to go up & down as necessary? Not to mention world-destroying probes like Nomad?

Mark

seanr
December 31st, 2002, 08:05 AM
Ladders exist throughout the Enterprise D - in all of the jeffries tubes. They have been seen on the show multiple times, including the episode when Picard finally got a girl and played his ressican flut with her in one of the main junctions.

seanr
December 31st, 2002, 08:12 AM
Update:

http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter2-4.jpg

Sho
December 31st, 2002, 08:24 AM
THAT is the lighting I was looking for! GREAT! Woohooo!

BRUTUS
December 31st, 2002, 09:01 AM
Originally posted by Mark Nguyen
f course, this brings up the notion of stairwells/gangways - and of course, ladders! Remember that wierd ladder thing in the TOS corridor set? What would a TNG-era equivalent look like?

Like a Jeffries tube.

By the way, I've always wanted to see someone flesh out these conjectural parts of the Enterprise-D. Looking deep inside the main shuttlebay...those ramps you mentioned. Other things. I mean the blueprints give you the floorplans, shouldn't be that hard!

cardinalbiggles
December 31st, 2002, 09:24 AM
Originally posted by BRUTUS
By the way, I've always wanted to see someone flesh out these conjectural parts of the Enterprise-D. Looking deep inside the main shuttlebay... I mean the blueprints give you the floorplans, shouldn't be that hard!

Seriously... if I weren't so damned broke right now, I'd gladly pony up the dinero for Sean to do an Ent-D main shuttlebay! :drool:

Sho
December 31st, 2002, 09:28 AM
He might have to do my shuttle bay soon enough. :rolleyes:

:D

There are plans for several other sets, you know.

seanr
December 31st, 2002, 10:42 AM
I wouldn't mind doing a prometheus shuttlebay - that ship looks like it's actually got a decent one (like the constitution refit's shuttle/cargo bay)

Blip
December 31st, 2002, 11:10 AM
So there IS something good about the Prometheus! I'd never considered the shuttlebay before... :D

EBOLII
December 31st, 2002, 03:15 PM
MMMMMMM the handle rails still seem un-natural....perhaps a more ergo-nomic shape...................DON'T IGNORE ME!.............I want to nitpick!....kind of like a last day of the year treat!

So then are you going to fix it?

And why did you ignore me concerning the lights?......I want to see a lights off render?......the top lights kind of like powered down super saver mode....and red alert mode yeah that’s 2 requests

Nighttime mode and battle mode


So then there you have it!........Oh yeah you still rule and I still love you even though you ignore me....no no it's okay I will be okay

JUST FIX IT!...........:eek: :eek: :eek:

seanr
December 31st, 2002, 03:21 PM
Sho likes the railings, so they stay. I don't feel like changing them anyway - I'd have to do it for every single section, which would take hours.

Sho
December 31st, 2002, 03:32 PM
I like 'em.

BTW, Sean is going to do a "Red Alert" version of every set we do. Well, of every set he does for me, to be specific. :)

Nova Class
December 31st, 2002, 03:34 PM
I dunno, I think the railings are fine. In fact they're probably only there for when, say, the inertial dampeners fail under fire. Other than that, they're just ornamental. :)

I too would enjoy seeing some other lighting though. :)

BRUTUS
December 31st, 2002, 08:27 PM
Sho, what are these sets for?

Sho
December 31st, 2002, 08:31 PM
Well, they're for the library section of my RPG's homepage. It's the third chapter in the USS Encounter's life, and this time, we're going to have all those things we always wanted.

Commodore-SirJohn
January 1st, 2003, 01:37 AM
Originally posted by Sho
Well, they're for the library section of my RPG's homepage. It's the third chapter in the USS Encounter's life, and this time, we're going to have all those things we always wanted.

Actually, that's what I wanted to use them for (with a bit of a "repaint" in photoshop to give them some differences)... I've got a whole image section of totmm.com that's empty, and I need some stuff for it. :)

Though I am learning a bit with my bridge redux, so I'll probably end up making my own... Or finally scraping up enough cash to commission one...

seanr
January 1st, 2003, 11:31 AM
Originally posted by FCapt-SirJohn
Actually, that's what I wanted to use them for (with a bit of a "repaint" in photoshop to give them some differences)... I've got a whole image section of totmm.com that's empty, and I need some stuff for it. :)That really is not an option. The only way you'd be able to use these sets is if you commissioned a redress of them. Then everything would be done in the scene itself and you'd have access to the meshes. No photoshopping, though.

Commodore-SirJohn
January 1st, 2003, 11:32 AM
I know, and you can rest assured that I won't be upping them to the web. They are sitting on my hard drive for ready reference, though...

seanr
January 1st, 2003, 11:39 AM
OK, that's fine. ;)

seanr
January 1st, 2003, 07:26 PM
Update:

http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter2-5.jpg

BRUTUS
January 1st, 2003, 09:31 PM
Nice door. Aren't your light panels a little too yellow though?

I hope you add more panels too. You need something for an engineer to open and fiddle with when the doors get jammed and the people inside are stuck in a holodec program with the safeties off.

It'd also be cool if you did something like they had on Voyager with the alcove that had the big equipment panels and access to the jeffries tubes (other than just a door)

And are you going to do a set that would be like the officers' quarters' corridor/ten forward entry corridors...that they had on TNG and Voy?

Hehe, I love this thread!

seanr
January 1st, 2003, 11:18 PM
Those veticle panels pop off to reveid all manner of equipment, incelding the door release mechanism.

The jeffries tubes hatches are in te flor (the only logical place for em).

This shot shows a crridor that ends with a door to the mess hall:

http://www.webolutionary.com/truespace/gallery/seanr/temp/corridor_encounter2-3_2.jpg

BRUTUS
January 2nd, 2003, 01:19 AM
Originally posted by seanr
The jeffries tubes hatches are in the flor (the only logical place for em).

I disagree. The most logical way to enter would be in a junction room, off a ladderway. Like in the Ent-D's engineering room.

Bogdan
January 2nd, 2003, 08:27 AM
I was always wondering why do that use jefries tubes… wouldn’t it be easier to use good old stair in case of emergency?

Commodore-SirJohn
January 2nd, 2003, 08:29 AM
Stairs take more room, and, despite the spaciousness of living and working areas, space is at a premium aboard any spacecraft.

Sho
January 11th, 2003, 10:20 PM
Now, that's a finished one:

http://www.sho-online.com/3dg_promcorr1s.jpg
1280*960 (http://www.sho-online.com/3dg_promcorr1.jpg)

Gorgeous, eh? :)

Michael_T
January 11th, 2003, 11:26 PM
Yes... very...

seanr
January 12th, 2003, 12:02 AM
Ew, it looks like you've set the shadows to raytraced, which doesn't work particularly well - it definately needs soft shadows because the light emiting objects are large panels emitting a uniform level of light accross their entire surface rather than individual bare bulbs. Otherwise, it looks good.

Zanith
January 13th, 2003, 11:46 AM
I think pending on the onfiguration, the jefferies tubes should have hatches in walls and in floors (which we have both seen on the Ent-E - First Contact AND Nemesis featured these different styles. First Contact showed both, actually.)

Nice work guys. I did not care for it at first, now it is growing on me.

Commodore-SirJohn
January 14th, 2003, 01:23 PM
:cry:

seanr
January 14th, 2003, 01:26 PM
Huh?

Sho
January 14th, 2003, 01:26 PM
Actually, Sean just informed me he's going to add a Jeffries tube wall access hatch to the corridor segment that's part of the transporter room scene he's currently doing for me.

Anyway, I'm going to render my brand new officer's mess now.

Sean, you're the best. :)

seanr
January 14th, 2003, 01:31 PM
Thanks! http://www.webolutionary.com/smilies/kiss.gif

Commodore-SirJohn
January 14th, 2003, 01:40 PM
I'm just crying because I know I'll never be able to reproduce this look (with a couple of changes to avoid plaigarism charges) in Lightwave... At least not without one helluva lot of practice...

Zanith
January 14th, 2003, 02:20 PM
LOL!! Awesome smilie SeanR!!

Sho
January 14th, 2003, 02:27 PM
Originally posted by FCapt-SirJohn
I'm just crying because I know I'll never be able to reproduce this look (with a couple of changes to avoid plaigarism charges) in Lightwave... At least not without one helluva lot of practice...

And you didn't see those high quality "Red Alert" shots ... :rolleyes:

I have to upload one. :D

BRUTUS
January 15th, 2003, 02:54 AM
Gotta be the cutest smilie there.