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Papa_J
October 13th, 2003, 06:54 PM
After reading and doing a bit of lurking about I thought this might be a good place to ask a possibly dumb question to see if anyone could help. I'm running Max 4.0 on an Athlon 2600 (Barton)/Asus A7N8X with 512 Megs of DDR 333 memory and an ATI Radeon 9500 Pro AGP card.

The drivers for the Radeon are the latest available from ATI, as are the drivers for the mainboard's nVidia nForce chips.

When I run Max 4, I use Open GL. The objects I've created look as though they're partially see through, but no such attribute has been set in those object's properties. An object placed in front of another object looks as though it's partially in BACK of that object.

Switching to D3D has the same effect (in addition to being dog slow). Only using the Heidi driver seems to rid me of the problem, but I'd rather be using OGL.

Any suggestions?

Thanks!