chrono
September 17th, 2001, 03:26 PM
http://www22.brinkster.com/chrono1/Spitfire/NacelleworkFAILED1.jpg
http://www22.brinkster.com/chrono1/Spitfire/NacelleworkFAILED2.jpg
http://www22.brinkster.com/chrono1/Spitfire/NacelleworkFAILED3.jpg
What I'm trying to do is 'round' the edge of the white area.
The white area is a booleaned face(s), used a swept spline, hidden by the red area, which is not booleaned to it. The problem is whenever I bevel the white area it twists along the entire selected area. In the form of a flattened 'S'.
I've try'ed 3 different ways of shaping the white area and regardless of the difference. I still have this odd twisting happen. Also changing the shader smoothness doesn't help to 'hide' it either.
I use TS 5.1.
http://www22.brinkster.com/chrono1/Spitfire/NacelleworkFAILED2.jpg
http://www22.brinkster.com/chrono1/Spitfire/NacelleworkFAILED3.jpg
What I'm trying to do is 'round' the edge of the white area.
The white area is a booleaned face(s), used a swept spline, hidden by the red area, which is not booleaned to it. The problem is whenever I bevel the white area it twists along the entire selected area. In the form of a flattened 'S'.
I've try'ed 3 different ways of shaping the white area and regardless of the difference. I still have this odd twisting happen. Also changing the shader smoothness doesn't help to 'hide' it either.
I use TS 5.1.