ISS PHOENIX / NCC-104
It´s done.
The ISS PHOENIX is ready to leave the drydock and strike against the rebel-scum... ;) Technical Data: - Ship-Class: ANDROMEDA-CLASS - Ship-Class developed: 2156 (First flight of the Prototype: ISS ANDROMEDA / NCC-101 in 2158.) - ISS PHOENIX / NCC-104 commissioned: Summer 2159 - Length: 192,2m - Width: 91,8m - Hight: 27,8m - Crew: 63 Standard - Shuttles: 1 - Max. Speed: Warp-6,8 - Phasers: 6 - Torpedolaunchers: 4 - Known ships: ANDROMEDA (Prototype - destroyed 2158), ANTARES, FORNAX, PHOENIX, SCIMITAR, DRACO, STORMBRINGER, HERCULES, MAGELLAN http://abload.de/thumb/bild-01mlkxw.jpg http://abload.de/thumb/bild-02i1kli.jpg http://abload.de/thumb/bild-03qmjzn.jpg http://abload.de/thumb/bild-04wcj8d.jpg http://abload.de/thumb/bild-06ucjbf.jpg http://abload.de/thumb/bild-07kvkzu.jpg |
Re: ISS PHOENIX / NCC-104
Nice work and I like the design
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Re: ISS PHOENIX / NCC-104
It really came out great. It amazes me how you were able to start this in one program and finish it in another. I can't even be bothered to convert my finished stuff from my old software, let alone my WIPs. ;)
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Re: ISS PHOENIX / NCC-104
Beautiful.
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Re: ISS PHOENIX / NCC-104
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Many thanks.
@eg180 For a wonder there were only a few little mesh errors after converting it. The decision to convert it and finish it in LW came spontaneously after I´ve made the CONNIE-Mesh, and saw, how easy some things was to make with LW. (Or maybe, how good I was to be able to manage some things in LW... ;)) The second point is: I´ve a significant higher workflow in LW, as in MAX or C4D. @All I´ve rendered a first Wallpaper with the PHOENIX. Hope you like it. |
Re: ISS PHOENIX / NCC-104
Looking good. I like the background. And, of course, the model looks great.
I know what you mean about errors. I was seriously trying to convert one of my meshes one day when I realized the windows were missing from the saucer edge. |
Re: ISS PHOENIX / NCC-104
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I try to make a better atmosphere for the next pic with a planet. I guess, I have had luck to convert the mesh early enough, because I´ve had nothing booled until I´ve converted it. I´ve lost a few windows of the DAEDALUS-Mesh by converting it (and some polygons was flipped) but thank god I could fix it with the tool "make polygons" very quickly. |
Re: ISS PHOENIX / NCC-104
Yeah, it's the booleans that the conversion software doesn't like. The problem is, Truespace didn't connect the cuts to a point with a line, like Lightwave does. I could probably go in and do that, but that will take time that I don't want to spend right now.
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Re: ISS PHOENIX / NCC-104
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I´ve worked a little bit at the lower primary hull, that it doesn´t looks any longer so flat.
And: Now I have the escape-capsules... |
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