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-   -   Givin volume to a mesh (https://www.3dgladiators.net/forums/showthread.php?t=16020)

FirstBorg June 20th, 2002 06:38 AM

Givin volume to a mesh
 
Hi
Here my problem/question for Lightwave.
I have the problem that sometimes, if I use the boolean subtract, it makes just a hole in the "outer" hull of the previous mesh.
Just an example to imagine : If you subtract a disc from a box, you should have a hole with inner volume, but in my case I sometimes just have the hole, and I can look through the hole to the other end of the mesh. Any ideas how to avoid or repair it?
thx

alial June 20th, 2002 09:14 PM

The problem (I think) is that the polygons that have been made from the subtraction, are flipped the wrong way. Select them and Flip(f key) them. They should show up then.

thomas7g June 20th, 2002 11:08 PM

also booleans can be set to join, intersect or subtract.

FirstBorg June 21st, 2002 04:19 AM

Quote:

Originally posted by alial
The problem (I think) is that the polygons that have been made from the subtraction, are flipped the wrong way. Select them and Flip(f key) them. They should show up then.
No, there are no polygons to flip.


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