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-   -   Section 31: Black Ops (https://www.3dgladiators.net/forums/showthread.php?t=21335)

XFozzboute June 22nd, 2005 11:02 PM

Section 31: Black Ops
 
Well I'm back. I got my new computer working and I've finally got Max 6 installed. So I've decided to start on something new. After recently watching the new two disc version of Star Trek: Insurrection, I decided to do something like the holoship. I thought maybe section 31 could have a couple of ships flying around quietly taking care of business. This ship will be heavily armored and armed and have no isignias or signage outside the ship. This based on several concept sketches one mainly done by John Eaves.

http://i10.photobucket.com/albums/a116/xfozzboute/a.jpg

http://i10.photobucket.com/albums/a116/xfozzboute/b.jpg

General Phoenix June 23rd, 2005 01:16 AM

Well, it's not far enough along yet for a non-modeller like myself to comment intelligently, but I think the basic shape has a lot of potential. And knowing you, it'll certainly have a lot of detail when it's done. :) I can't wait to see what you do with it.

It does look right shape-wise for Section 31 - they'd want something imposing yet mysterious. But what are we looking at in terms of size?

XFozzboute June 23rd, 2005 12:33 PM

Thank you.
I'm thinking about 200 to 250 meters in length. Could even be smaller, I'll put more thought into it as I go along.

XFozzboute June 23rd, 2005 05:22 PM

A little bit more work done. It's very rough right now but it'll get better soon.
http://i10.photobucket.com/albums/a116/xfozzboute/c.jpg
http://i10.photobucket.com/albums/a116/xfozzboute/d.jpg

skyhawk223 June 24th, 2005 05:32 AM

Well, whatever you do, just don't forget to add toilets.

Redgeneral June 24th, 2005 09:42 AM

Nice idea

It stands to reason though doesn't it - a top secret organisation like that would not wont to solely rely on "normal" starfleet vessels and personal to get their mission done

XFozzboute June 25th, 2005 05:17 PM

Thought I'd let ya know the placement of the Warp and Impulse engines. I've also got two places for the bridge, personally I like the aft one but either way I'll keep both parts.
http://i10.photobucket.com/albums/a116/xfozzboute/e.jpg
http://i10.photobucket.com/albums/a116/xfozzboute/f.jpg

skyhawk223 June 26th, 2005 11:30 AM

I like the placement on the aft. A more important question is which way is forward?

General Phoenix June 26th, 2005 02:26 PM

I was just gonna ask the same question... :)

I say go with the smaller of those two structures as the bridge area, and use the larger one as a torpedo launcher or something.

Trek June 27th, 2005 04:21 AM

The smaller one is the bridge and it's at the frront of the ship.

That#s coming along nicely BTW.

Thomas P June 27th, 2005 05:05 AM

I like the idea of the bridge being the samller structure. Looks great.

XFozzboute June 27th, 2005 02:18 PM

Right now after blocking in most of the shapes other the bottom, not at all sure what's going on down there.
I'm focusing on getting the impulse engines done or close to it. As you can see I've already tested a texture for them. Yes they are very large but I like the way they look so I'm keeping them the way they are. I also don't intend to have to much detail on them.

http://i10.photobucket.com/albums/a116/xfozzboute/g.jpg
http://i10.photobucket.com/albums/a116/xfozzboute/h.jpg

skyhawk223 June 28th, 2005 05:24 AM

Wow, those are huge engines.

XFozzboute June 28th, 2005 08:20 PM

Things are finally starting to move more along on this. I've finalized the impulse texture and added a gold frame around it that I like very much.
I had an idea of this ship having a rear klingon torpedoe launcher but then I thought it might hvae parts and tech used from wreckage left over from the dominion war. So there could be Romulan, Klingon, Cardassian, Breen and Dominion tech hiding in this ship. Just a thought.
http://i10.photobucket.com/albums/a116/xfozzboute/i.jpg
http://i10.photobucket.com/albums/a116/xfozzboute/j.jpg

General Phoenix June 30th, 2005 12:36 AM

The gold rim adds a nice touch to the impulse engine. I see you've already started detailing... :)

XFozzboute June 30th, 2005 06:17 PM

Quote:

Originally Posted by General Phoenix
The gold rim adds a nice touch to the impulse engine. I see you've already started detailing... :)

How could I not.

Here's a scale pic.
http://i10.photobucket.com/albums/a116/xfozzboute/k.jpg

Things are getting fleshed out more.
http://i10.photobucket.com/albums/a116/xfozzboute/l.jpg

General Phoenix July 1st, 2005 06:57 PM

Dimension-wise, that's rather small, but I'm sure the shape of it would allow a lot of internal volume. I bet that thing could hold a crew of 500 or more...

KeithM July 4th, 2005 10:56 PM

It wouldn't really be that small, since most of the internal volume is empty space. Just look at a building. From the outside it may not seem like much but once you're inside it seems bigger.

XFozzboute July 5th, 2005 09:58 PM

Quote:

Originally Posted by General Phoenix
Dimension-wise, that's rather small, but I'm sure the shape of it would allow a lot of internal volume. I bet that thing could hold a crew of 500 or more...

Sorry it took a while to respond but Iwas haveing trouble with my modem so I got a new one and things to be ok. I hope. :wtf:

Anyway now that I look at it, it looks too big to me. I was thinking something closer to the Defiant with a crew of less than 50. But the size of this thing will probably go up and down before I'm finished with it.
http://i10.photobucket.com/albums/a116/xfozzboute/l.jpg
http://i10.photobucket.com/albums/a116/xfozzboute/m.jpg
http://i10.photobucket.com/albums/a116/xfozzboute/n.jpg
http://i10.photobucket.com/albums/a116/xfozzboute/o.jpg
http://i10.photobucket.com/albums/a116/xfozzboute/p.jpg

XFozzboute July 6th, 2005 10:26 PM

UPDATE...
I started to play around with some ideas for a shuttle bay and a Nav Deflector.
http://i10.photobucket.com/albums/a116/xfozzboute/q.jpg
http://i10.photobucket.com/albums/a116/xfozzboute/r.jpg
http://i10.photobucket.com/albums/a116/xfozzboute/s.jpg
http://i10.photobucket.com/albums/a116/xfozzboute/t.jpg

skyhawk223 July 7th, 2005 09:44 AM

Where exactly is the shuttlebay? Is it hose two louvered doors?

XFozzboute July 7th, 2005 11:37 AM

I'ts that deep set part under it.

XFozzboute July 13th, 2005 06:13 PM

UPDATE...
It's been a few days since my last update so here are things so far. I worked on some details and added lights to the two shuttle bay doors.
http://i10.photobucket.com/albums/a116/xfozzboute/u.jpg
http://i10.photobucket.com/albums/a116/xfozzboute/v.jpg

Thomas P July 14th, 2005 05:12 AM

Lots of work since I last checked in! Great detail, looking great. The rear sort of remindes me of looking at a large ferry!?!

General Phoenix July 14th, 2005 10:10 PM

This is really amazing work!

More! :D

BTW, I think you should really enter one of these meshes of yours into the Contest this month...

XFozzboute July 15th, 2005 11:39 AM

Thanks.
I didn't realize that it was still open because I thought the voting had already begun.
I am thinking I might drop something for next months mesh contest. I'll have to see because most of my old meshs don't enjoy being opened in MAX 6.

XFozzboute July 21st, 2005 05:37 PM

UPDATE...
I've added some details to the back bridge section. Yes I decided to make the back part the bridge. I've also made the cut out for the warp engines.
http://i10.photobucket.com/albums/a116/xfozzboute/w.jpg
http://i10.photobucket.com/albums/a116/xfozzboute/x.jpg

skyhawk223 July 22nd, 2005 09:59 AM

I don't recall the warp engine positioning. Is it going to be where that blue object is now?

XFozzboute July 22nd, 2005 11:41 AM

I thought that giant cut out on the side would have been enough of a give away. :D But yes that is going to be the placement for the warp engines. That big blue part is just the object I'm useing for booleaning.

XFozzboute July 25th, 2005 07:31 PM

UPDATE...
More work done on the bridge and I'm very pleased with the way it's coming together.
http://i10.photobucket.com/albums/a116/xfozzboute/y.jpg
http://i10.photobucket.com/albums/a116/xfozzboute/z.jpg


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