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Old January 14th, 2003, 10:56 PM   #10
Vektor
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Made some pretty good progress in the last couple of days:






Lemme tell ya, trying to keep all the polygons four-sided is a pain in the ass! I may just go back to an earlier stage of the control mesh and totally change the way I built some of it because it's getting to a point now where the meshsmoothing is almost redundant. Two levels of iteration puts me well over 250,000 faces. I know organic shapes tend to run pretty high, but I know I can do better than that. The control mesh is just too complex.

Anyway, aside from all that, what do you all think so far?
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