Thread: Pain in the...
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Old February 5th, 2008, 10:54 PM   #4
mikala
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Join Date: Jun 2001
Location: Vancouver Canada
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Thank you Yup one day. It's really quite a simple mesh. ZBrush makes modeling intricate organic shapes fast and quite easy. I think in Lightwave it's about 480 polys. Once it's all meshed up in ZBrush it sits at 1,700,000 plus polys. That will be translated into a Displacemnt map a normal map and a bump map. and then reapplied in Lightwave to make the low poly look hi poly.
That will take almost as much time to finesse around as making the mesh.
I might try an Alien Drone next. That or a Predator.
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