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Old February 26th, 2014, 11:14 PM   #78
ulimann644
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Join Date: May 2008
Location: Hagen - Germany
Posts: 542
Default Re: ulimann644´s Fleetyard

Quote:
Originally Posted by evil_genius_180 View Post
Sweet. The textures look great. How did you make the phaser beams?
I´ve made two long open cylinders first (Length: 500m or yards).
For the inner Cylinder I used this parameters:



Parameters for the Color-Texture-Channel:



Glow Intensity at 55% and Additive Tranparency at 100%:



At last I used the Edge_Transparency-Shader:



For the outer Cylinder I used this parameters:



Parameters for the Color-Texture-Channel:



And the Parameters for the Transparency-Channel:



Glow-Intensity, Color-Highlights, and Additiv-Transparency up to 100% - Ready!



At last I´ve added a few Point-Lights (50% 70% 30% 10% Quad-Falloff - Lightrange 5m) at the beginning of the Beams (Distances: 1m, 1,5m, 2m, and 2,5m, from the Hull) and activate Glow with 50% and 8px for Rendering the pic.

You can also play with Lensflares for the Pointlights - but I´ve didn´t activated this effect for this Testrenderings...

Quote:
Originally Posted by jerriecan View Post
Beautiful work! Very vibrant lighting effects. Thanks for sharing!
Many thanx... (Also many thanx, Taranis)
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