Quote:
Originally Posted by evil_genius_180
Sweet. The textures look great. How did you make the phaser beams?
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I´ve made two long open cylinders first (Length: 500m or yards).
For the inner Cylinder I used this parameters:
Parameters for the Color-Texture-Channel:
Glow Intensity at 55% and Additive Tranparency at 100%:
At last I used the Edge_Transparency-Shader:
For the outer Cylinder I used this parameters:
Parameters for the Color-Texture-Channel:
And the Parameters for the Transparency-Channel:
Glow-Intensity, Color-Highlights, and Additiv-Transparency up to 100% - Ready!
At last I´ve added a few Point-Lights (50% 70% 30% 10% Quad-Falloff - Lightrange 5m) at the beginning of the Beams (Distances: 1m, 1,5m, 2m, and 2,5m, from the Hull) and activate Glow with 50% and 8px for Rendering the pic.
You can also play with Lensflares for the Pointlights - but I´ve didn´t activated this effect for this Testrenderings...
Quote:
Originally Posted by jerriecan
Beautiful work! Very vibrant lighting effects. Thanks for sharing!
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Many thanx...
(Also many thanx, Taranis)