Re: Looking for some conversion
If it's a Lightwave mesh, you can use Blender to import and convert it to .obj. Then you can either just open it like a normal mesh or import it into trueSpace using the Luuv plugin. Though, it will import into tS all in one untextured chunk and you'll have to decompose it and then go mad trying to figure out what all fits together and where the textures go (but it's doable.) If it's Max, you're screwed. You'll need something like Deep Exploration, which costs a lot of money.
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