Cockpit, easy. I've played around with this approach.
I still have the cross-section curves and rail-curves of the body, so all I have to do is edit them and make a smaller polysurface that will fit inside. Then I will make a polysurface that seperates the canopy from the fusalage, make a copy of those and boolean difference and boolean intersect. That leaves a cavity for the cockpit, and a canopy.
The challedge now is the main wheel well. I've have problems with those at the moment.
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