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Old May 30th, 2008, 07:41 PM   #9
evil_genius_180
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Default Re: Thunder fighter (Buck Rogers 25th)

Quote:
Originally Posted by Taranis View Post
I had to redo that part .. I did not provide enough polys in the cylinder .... I have gon from 60.. to 80 .. it would never be enough for close up .. I am wondering if I should push it to a round 100 ..
Since this isn't a large starship with tons of modeled details and it's meant for close-ups, I'd go heavy on the polies in the curves. You won't need to budget as much with a fighter as you do a larger mesh (unless you plan scenes with large meshes, then you might want to consider it.) But 100 doesn't seem like too much to have those engines nice and smooth to me.

Looks great so far, bro.
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