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Old December 29th, 2012, 03:12 PM   #3
tnpir4001
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Join Date: Sep 2004
Location: USA
Posts: 345
Default Re: 3DS Max and Component Drift

Negative--the object in MAX looks like it's supposed to.

Here's some additional information:

The mesh in question was natively made in MAX 2012, but was saved in 2010 format since that's what I've got. I tried resetting the objects' pivot points to the center of the object and re-exporting, which had no effect. Then I just tried resetting the pivot points and re-exporting, which seemed to do the trick.
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