Thread: nx01 in 3ds
View Single Post
Old November 26th, 2001, 09:45 AM   #10
chrono
Guest
 
chrono's Avatar
 
Posts: n/a
Default

Well I downloaded both versions.

I see you still haven't changed your modelling methods, as seen in the HUGH object count.

Several things puzzel me though. Especially the 'plane' objects that exist on the pylons. Why didn't you just bevel or sweep them? The same question goes for most of the other 'raised' panels. I looked at the cob version and now understand 'why' you had the reddish cast on most of the model. The lights go inside the B.S. and the B.S. object is adjusted so no shadows are recieved/cast.

Overall a good example of a very rushed model.

Model rating: 4.5 for quality/8 for speed
  Reply With Quote