Thread
:
Star Trek: Retribution
View Single Post
August 5th, 2011, 09:10 AM
#
265
evil_genius_180
3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Re: Star Trek: Retribution
Are you rendering some elements separately with an alpha channel and then compositing them together? It seems to me that would be the best way to get past that glitch (though, I know nothing of your software.)
__________________
My Blog is Here
evil_genius_180
View Public Profile
Visit evil_genius_180's homepage!
Find More Posts by evil_genius_180