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The Help Zone This is where questions are asked about how certain things work in your apps. |
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January 11th, 2011, 11:08 PM
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#1
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,019
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Holes in mesh
This creature originated in Creature Creator.
The first is the basic low poly mesh. The second set is after applying a subpatch to it.
The third set is after tripling the non-planar polys.
What I'd like to do is eliminate the holes without having to triple anything.
Note- simply Sub Dividing doesn't solve the problem either.
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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January 11th, 2011, 11:11 PM
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#2
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Master Pilot
Join Date: Jun 2001
Location: Vancouver Canada
Posts: 324
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Re: Holes in mesh
Have you merged points and unified Polys?
That sometimes helps solve some of the problem.
Other than that, pulling offending points, is the only other option you can apply here that I know of.
__________________
Common sense needs to be renamed to Rare almost non existent sense.
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January 11th, 2011, 11:22 PM
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#3
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,019
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Re: Holes in mesh
Merged, yup
Unified, yup.
Check this next one out.
(note- I am aware of the errors in the neck collar area... THOSE are a matter of pulling points around)
This is a Poser model by someone else. (Yes, it's inaccurate and I am building my own, but this one really shows the problem good).
I have had the same problem with basic character models out of Poser too.
Anyways... Pre tripling non-planar, and post tripling planar.
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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January 11th, 2011, 11:31 PM
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#4
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Master Pilot
Join Date: Jun 2001
Location: Vancouver Canada
Posts: 324
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Re: Holes in mesh
One more question.
Are you using the Classic Cam or one of the new cameras?
They are far more fussy about non planar polys than the old Classic.
__________________
Common sense needs to be renamed to Rare almost non existent sense.
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January 11th, 2011, 11:32 PM
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#5
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,019
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Re: Holes in mesh
Default camera in Layout.
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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January 11th, 2011, 11:38 PM
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#6
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Master Pilot
Join Date: Jun 2001
Location: Vancouver Canada
Posts: 324
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Re: Holes in mesh
Well I hope someone else chimes in here as I'm stumped on this.
Other than rebuild or tripling I can't see another way around this.
__________________
Common sense needs to be renamed to Rare almost non existent sense.
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January 11th, 2011, 11:43 PM
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#7
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,019
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Re: Holes in mesh
Been trying to think of the word, and now it hit me like a ton of bricks Organic models tend to have this problem.
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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January 11th, 2011, 11:59 PM
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#8
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,019
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Re: Holes in mesh
Even tried this:
http://lwplugindb.com/Plugin.aspx?id=20e5fbf4
It only "corrected" a few non-planars.
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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January 12th, 2011, 12:03 AM
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#9
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Master Pilot
Join Date: Jun 2001
Location: Vancouver Canada
Posts: 324
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Re: Holes in mesh
Do you have smoothing enabled? If it is set to high...like the default of 89 deg it is sometimes to much and causes weirdness.
__________________
Common sense needs to be renamed to Rare almost non existent sense.
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January 12th, 2011, 12:18 AM
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#10
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,019
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Re: Holes in mesh
I've thought of that, and tried down to 10. Same prob.
Everywhere I am reading says to triple. Even a Poser to LW tutorial I just read says the same thing, and points out big time the non-planar problem with Poser/DAZ models. So... I guess I just have to triple then. Ugh. Poor mesh size...
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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January 12th, 2011, 07:01 AM
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#11
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Lightwave Samurai
Join Date: Feb 2001
Location: S.Wales - UK
Posts: 554
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Re: Holes in mesh
Go in close and study the problem areas. See if the polygons are actually joined at the seams and manually do so if they are not. The points may not be actually sharing the same location and thus a merge and unify may not do the trick.
you could try a merge points with a manual distance value but you may go too far and screw up the geometry.
ensure your smoothing is set to good values. make sure you're not using a fussy camera and light set up.
As it is an organic model meant to be deformed tripling will ensure the best results anyway
if all else fails just triple the problem areas.
I cannot say any more without actually seeing the mesh
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January 12th, 2011, 07:43 AM
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#12
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,918
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Re: Holes in mesh
Good to see you still around Fabio.
I have one of your nurine sets and I would highly recommend them for cgiers
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January 12th, 2011, 08:46 AM
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#13
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,019
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Re: Holes in mesh
Thanks, Fabio. Appreciate the short notice feedback
And also thanks to mikala for your feedback. Greatly appreciated as well.
Taranis, I have one of his nurnie sets too, and also recommend them. Top notch stuff.
Guess I'll have to go the tripling route.
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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January 13th, 2011, 12:31 PM
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#14
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,019
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Re: Holes in mesh
YES! I figured it out after checking out mikala's Thor character! (speaking of which, why isn't it in the Downloads??? )
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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January 13th, 2011, 01:06 PM
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#15
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Master Pilot
Join Date: Jun 2001
Location: Vancouver Canada
Posts: 324
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Re: Holes in mesh
Glad the Asgard could help.
They are superior to us so it only stands to reason
How did he help?
As for why he's not in the downloads....he's an old and tired mesh in need of a rather large overhaul.
__________________
Common sense needs to be renamed to Rare almost non existent sense.
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January 13th, 2011, 01:10 PM
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#16
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,019
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Re: Holes in mesh
Well, he needs to be there cuz he's a hero, darn it He saved my butt! NOTE: You can update the upload later after you update him)
I was FREEZING. Thor isn't froze. BIG difference.
(I borrowed Thor's textures for shazbots and giggles on the testing of the theory)
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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January 13th, 2011, 01:23 PM
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#17
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Master Pilot
Join Date: Jun 2001
Location: Vancouver Canada
Posts: 324
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Re: Holes in mesh
Ah I see.
I never freeze my organic stuff. Let's me lower the levels down to more manageable levels if the character needs to be animated. Then bring them back up once everything has been readied for render.
The only problem with not freezing is that Zbrush likes frozen food better.
__________________
Common sense needs to be renamed to Rare almost non existent sense.
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January 13th, 2011, 01:27 PM
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#18
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,019
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Re: Holes in mesh
Like I had said earlier though, I don't use zbrush.
I do, however, export to OBJ format then use UVMapper Pro to make UVs initially, then load back into Modeler and fine tune the UVs. If all goes well, then I export back into UVMapper to get an image of the UV map so I can create textures.
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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January 13th, 2011, 01:32 PM
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#19
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Master Pilot
Join Date: Jun 2001
Location: Vancouver Canada
Posts: 324
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Re: Holes in mesh
How do you like UVMapper? I use UVLayout and love it.
__________________
Common sense needs to be renamed to Rare almost non existent sense.
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January 13th, 2011, 01:34 PM
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#20
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,019
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Re: Holes in mesh
UVMapper, the one I have, is years old. It's ok.
What's UVLayout? Haven't heard of it.
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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January 13th, 2011, 01:39 PM
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#21
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Master Pilot
Join Date: Jun 2001
Location: Vancouver Canada
Posts: 324
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Re: Holes in mesh
http://www.uvlayout.com/index.php?op...tpage&Itemid=1
Here's a link to the software. A bit pricey but worth every penny.
__________________
Common sense needs to be renamed to Rare almost non existent sense.
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January 13th, 2011, 01:44 PM
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#22
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,019
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Re: Holes in mesh
Whoa. Yeah.. a bit pricey
Does it completely unwrap the polys, ie all polys out in the open, or do you have to manipulate points to get them out from under other polys?
That's the problem with UV Mapper... it doesn't completely unwrap, hence the taking it back into modeler to fine tune it.
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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January 13th, 2011, 02:16 PM
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#23
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Master Pilot
Join Date: Jun 2001
Location: Vancouver Canada
Posts: 324
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Re: Holes in mesh
Check out the video tutorials on the site. They can explain far better than I.
I like placing the seams where I want them. Once that is done I hit flatten and splat nice and flat. If I don't like the arrangement I can then pull points around.
__________________
Common sense needs to be renamed to Rare almost non existent sense.
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January 13th, 2011, 02:18 PM
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#24
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,019
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Re: Holes in mesh
Ah vil invostagut it fuhtha
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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