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Old January 1st, 2009, 04:28 AM   #1
The Animaniac
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Default USS Kelvin

Here my Cinema 4D-Conversion of Tobias Richter´s USS Kelvin. Special Thanks to Tobias to let us play with his Beauty, Original Model made with Maya 2008.
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File Type: jpg USS Kelvin at Warp Front.jpg (271.3 KB, 28 views)
File Type: jpg USS Kelvin at Warp Back.jpg (208.6 KB, 20 views)
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Old January 1st, 2009, 05:42 AM   #2
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Default Re: USS Kelvin

excellent .. the lighting is great ......and I also like the warp effect
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Old January 1st, 2009, 10:16 AM   #3
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Default Re: USS Kelvin

Man, that's awesome. I'm really loving that design. It's kinda funky looking and I usually like funky looking Trek ships. And, as Taranis said, your lighting is awesome.

In what format is the original file?
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Old January 1st, 2009, 10:44 AM   #4
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Default Re: USS Kelvin

Great job getting that out of Maya Animaniac!
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Old January 2nd, 2009, 07:33 AM   #5
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Default Re: USS Kelvin

Thanks Greg! Have reworked both a bit and rendered a Hi-Res Version. Original Model was made in Maya 2008.
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File Type: jpg USS Kelvin Hi.jpg (107.5 KB, 11 views)
File Type: jpg USS Kelvin at Warp shooted 2 Final.jpg (349.6 KB, 15 views)
File Type: jpg USS Kelvin at Warp Front.jpg (261.1 KB, 12 views)
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Old January 2nd, 2009, 07:39 AM   #6
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Default Re: USS Kelvin

It looks like you fixed the texture on the saucer section?
For such a weird ship it looks very good in your renders.
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Old January 2nd, 2009, 08:31 AM   #7
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Default Re: USS Kelvin

Yes, the Textures are fixed. It was a hard job to get all correct Texture-Paths and Sizes out of a Application i have never used before
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Old January 2nd, 2009, 08:57 AM   #8
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Default Re: USS Kelvin

Well Tobias seems to be a very helpful person. He seems to answer questions about his mesh pretty quickly.
I thought the textures looked more "dense" if that describes it correctly. About twice the amount of panels showing.
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Old January 2nd, 2009, 09:38 PM   #9
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Default Re: USS Kelvin

Yes, he is very kind, but i was satisfied to figure it out myself.
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Old January 2nd, 2009, 09:54 PM   #10
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Default Re: USS Kelvin

Those are great. I especially like the one with the phaser and explosion. Is this model available for download or something he sent you?
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Old January 3rd, 2009, 08:20 AM   #11
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Default Re: USS Kelvin

Thanks! Its released at SFM as a Maya-File, and my Cinema 4D-Conversion with a OBJ-File follows in the next Days.
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Old January 3rd, 2009, 10:20 AM   #12
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Default Re: USS Kelvin

Sweet. I guess I'll have to try and remember my password for SFM.
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Old January 30th, 2009, 11:07 AM   #13
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Default Re: USS Kelvin

Wow nice. Excellent model and shot.
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Old February 15th, 2009, 09:38 PM   #14
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Default Re: USS Kelvin

Is anyone up to doing a .obj or poser conversion. I tried, but the textures won't match up.
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Old February 15th, 2009, 10:05 PM   #15
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Default Re: USS Kelvin

That's probably a mapping/material translation problem. One fix would be to re-map the parts and re-apply the textures.
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Old February 15th, 2009, 10:26 PM   #16
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Default Re: USS Kelvin

Unfortunately, it a bit beyond my experience level. I tried using Carrara and poser to do it, but without success.
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Old February 15th, 2009, 11:28 PM   #17
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Default Re: USS Kelvin

Translation errors between texture mapping/material settings in different software suites are one reason I hate converting. Another reason is mesh errors caused by the conversion. Sometimes it's easier to just build and texture a ship, IMO.
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Old March 13th, 2009, 01:23 PM   #18
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Nice piece of work Tobias Richter made, eh?
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