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General Discussions Need to talk about anything not covered in the other discussion forums? Pop here! NO FLAMING ALLOWED! |
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October 23rd, 2001, 08:18 PM
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#1
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Guest
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MAX Snaps
HELP!!!
What causes Max's snap settings to go wacko? Grrrr.
Every once in a while some snap settings will work in one windo, but not in another. For instance, when using endpoint snaps, I'll try to move a vertex to the endpoint of line, but it moves exactly in the oposite direction. Sometimes it apears to moe properly, yet in another window the vertex will be half way accross the universe. Yes, I do verify that the settings (2.5D, 3D, vertex, endpoint, etc...) are correct.
Is there anything to prevent this from happening, or to fix it once it occurs?
I Have found that changing edge visibiliy sometimes works, but not always.
If any maxers have an insight into this, PLEASE let me know.
BTW-MAX 3.1
Thank You
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October 24th, 2001, 10:15 AM
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#2
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Guest
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you wouldn't be using the perspective viewport would you? other than that i don't know...
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October 24th, 2001, 10:34 AM
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#3
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Guest
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sometimes, yes.
But it also occurs in other viewports. top, front, etc.
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October 28th, 2001, 10:44 AM
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#4
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Nadia's Master of Love Savior of the Agorapacmen! Chained to a Bed
Join Date: Dec 2000
Location: Germany
Posts: 40
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Take a look in track view. Choose the snaps of your animation and click on the "show graph" button. There you might see the problem. Or maybe not... well try it...
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October 28th, 2001, 03:47 PM
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#5
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Guest
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I'm looking...
I'm looking...
I've got trackview open. Expanded ALL tracks...
Nimrod, thanks, but I guess I'm not quite sure what you mean.
I am relatively new to track view and i'm not sure where the "snaps of [the] animation" are. Do you mean frame or object snaps.
Anyway, for some reason it is only the one object in the scene that the snaps don't seem to work with (sub-object). The mesh originally had a few errors from booleaning and shapemerging, but they've been fixed. not open edges OR double faces.
If you might give me a screen shot of what your refering to that would be extremely usefull. If not, thanks for the suggestion anyway.
dew_back@worldnet.att.net
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October 29th, 2001, 08:49 AM
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#6
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Nadia's Master of Love Savior of the Agorapacmen! Chained to a Bed
Join Date: Dec 2000
Location: Germany
Posts: 40
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Sure, I'll post one later.
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Exsilium UNITY Edition Forums
Visit Digi-Port!
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RYO FOR WAFFLE GIRL !!!
### Hi, I'm a sig virus. Please add me to the end of your signature so I can take over the world. ### - Caught from Rei-chan @ Agoraphobia
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November 2nd, 2001, 08:37 PM
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#7
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Guest
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Not to beg, but how is that cap coming?
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November 6th, 2001, 01:25 PM
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#8
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Nadia's Master of Love Savior of the Agorapacmen! Chained to a Bed
Join Date: Dec 2000
Location: Germany
Posts: 40
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Oh sorry, I completely forgot...
Well two caps here:
Pic 1 - Normal snaps. You can see the irrgular bow in there. It makes the object first move backwards and then forwards.
Pic 2 - Interpolated snaps. We have a smooth graph here now. (You have to tweak the settings individually)
Just basic, but I hope that helped.
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Exsilium UNITY Edition Forums
Visit Digi-Port!
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RYO FOR WAFFLE GIRL !!!
### Hi, I'm a sig virus. Please add me to the end of your signature so I can take over the world. ### - Caught from Rei-chan @ Agoraphobia
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November 6th, 2001, 01:50 PM
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#9
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Guest
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Ah, sorry.
The movement I get (most of the time) But thank you.
Actually what I was talking about was sub-object modelling, such as midpoint, endpoint and vertex snaps. Or, adjusting one or more vertices on a model to another part of the screen for welding, etc. I guess I didn't make that too clear.
Unless I'm completely missing YOUR point?
Again, thank you.
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November 7th, 2001, 02:26 PM
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#10
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Nadia's Master of Love Savior of the Agorapacmen! Chained to a Bed
Join Date: Dec 2000
Location: Germany
Posts: 40
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Oh... I think I got you wrong...
__________________
Exsilium UNITY Edition Forums
Visit Digi-Port!
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RYO FOR WAFFLE GIRL !!!
### Hi, I'm a sig virus. Please add me to the end of your signature so I can take over the world. ### - Caught from Rei-chan @ Agoraphobia
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