Go Back   3D Gladiators Forums > CREATIVE BRAINS > On The Horizon
Notices
On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets

Reply

 
Thread Tools
Old August 20th, 2005, 05:58 PM   #1
NightShadow
Guest
 
NightShadow's Avatar
 
Posts: n/a
Default Retexturing Dennis' Dawnstar

Some time ago, I can't remember when, I downloaded a MAX-converted copy of Dennis Bailey's Dawnstar mesh. Until recently I hadn't even opened it up to take a look. When I did, however, I was disappointed to find that the textures looked quite bland, which served to make the overall ship look less than spectacular. So I set about the task of converting all of the materials from Standard to Raytraced. The overall effect was considerably improved, but with the changes to the materials I also noticed some mesh errors- obvious ones. Doubtless they cropped up during the conversion process.

All of the original texture maps are still in use, but now they come across more brightly and dynamically. I'd like to ask Dennis' permission to fix the mesh errors before actually doing so (don't wanna violate the author's work, y'know?). I've sent him a PM here a few days ago, but I still haven't heard back from him. I should note that I have absolutely NO intention of re-distributing the Dawnstar with these modified materials. This project is more for my own entertainment and use and unless Dennis signs off on doing so, it will remain private.

Anyway... here's a Before and After shot of the Dawnstar. The camera angle and lighting rigs are identical in both pics. The ONLY thing changed are the material settings. If Dennis should see this anytime soon, I'd REALLY like to hear from him.

Enjoy.


BEFORE:


AFTER:

Last edited by NightShadow; August 25th, 2005 at 08:38 PM..
  Reply With Quote
Old August 21st, 2005, 07:16 AM   #2
NightShadow
Guest
 
NightShadow's Avatar
 
Posts: n/a
Default

Hrm. I'm getting the sense that this site doesn't see much action. Is this a fair observation or no?
  Reply With Quote
Old August 21st, 2005, 09:57 AM   #3
Kakaze
Guest
 
Kakaze's Avatar
 
Posts: n/a
Default

It used to a long time ago.
  Reply With Quote
Old August 21st, 2005, 11:24 AM   #4
NightShadow
Guest
 
NightShadow's Avatar
 
Posts: n/a
Default

Yeah. I figured as much. Pity, really. Looks like a very nice site. I wonder why activity/participation is so low?

At any rate... I'm still waiting to hear back from Dennis.....
  Reply With Quote
Old August 22nd, 2005, 11:06 AM   #5
Kakaze
Guest
 
Kakaze's Avatar
 
Posts: n/a
Default

There's not much to keep people here anymore, especially since the three other forums that were here moved on to become separate ones.

Have you sent Dennis a PM or just an email? Send him a PM and he might reply to that quicker.
  Reply With Quote
Old August 22nd, 2005, 11:17 AM   #6
Thomas P
TOS Gladiator Manager
 
Thomas P's Avatar
 
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
Default

Nice texture updates. Yeah, sometimes conversions may rely on some specific texturing treatment that does not export. Again, nce job and ya made a nice subject for you to use now.


Quote:
Originally Posted by NightShadow
Hrm. I'm getting the sense that this site doesn't see much
action. Is this a fair observation or no?
Well, it's seems we now have new folks visting and posting. Keep your images coming!
__________________
3d Gladiators division

"That which does not kill me simply postpones the inevitable"

My Site

My Blog
Thomas P is offline   Reply With Quote
Old August 22nd, 2005, 01:20 PM   #7
NightShadow
Guest
 
NightShadow's Avatar
 
Posts: n/a
Default

Yeah, I PM'd him. Still no reply. And I can't look at his profile to send an email until I've got 5 posts here at this site. So.....
  Reply With Quote
Old August 22nd, 2005, 03:10 PM   #8
General Phoenix
3DG Administrator Emeritus
 
General Phoenix's Avatar
 
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
Default

That's quite a difference between pics. Nice work.
__________________
-= 3D Gladiators Administrator Emeritus and Long-Suffering Dallas Cowboys Fan =-
General Phoenix is offline   Reply With Quote
Old August 22nd, 2005, 08:20 PM   #9
NightShadow
Guest
 
NightShadow's Avatar
 
Posts: n/a
Default

Thank you, Phoenix. Any idea on how I can contact Dennis quickly? I'd really like to fix those mesh errors ASAP. The work is pretty much halted until I can fix those things, and I need to get his permission to do that.
  Reply With Quote
Old August 25th, 2005, 09:33 AM   #10
skyhawk223
Flight Instructor
 
skyhawk223's Avatar
 
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
Default

It's hard to improve on Dennis' work, but the newer textures look great.
skyhawk223 is offline   Reply With Quote
Old August 25th, 2005, 08:38 PM   #11
NightShadow
Guest
 
NightShadow's Avatar
 
Posts: n/a
Default

Well, I got permission from Dennis to continue working on it. I'll plug away at it as often as possible. However, I'll most likely post updates to the thread I posted over at SFM.
  Reply With Quote
Old August 30th, 2005, 07:32 PM   #12
mavek
Shuttle Pilot
 
mavek's Avatar
 
Join Date: Aug 2005
Posts: 5
Default

Are the lifepods part of the mesh or are they a bump map. They stand out so much better on the second image
mavek is offline   Reply With Quote
Old September 28th, 2005, 10:24 PM   #13
Starlost
Guest
 
Starlost's Avatar
 
Posts: n/a
Default

I'm pretty sure Dennis modeled the pods as well. He tends to go for the most detail in both model and texture. His are really good. Yes I agree the 2nd ship conversion textures do look very nice. Much more believable.

Render On!

Starlost..

( Hey Dennis if your here tell everyone in Athena that I say HI! and see ya at Farpoint! )
  Reply With Quote
Old October 19th, 2005, 07:47 AM   #14
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

Nope, on this one they're textured:
http://www.webolutionary.com/truespa...wnstar_ss2.gif



Dennis made this one fairly low poly. It's also a _much_ older mesh than the ones you're probably familiar with.
__________________
Sean Robertson | webolutionary@webolutionary.com
I'm the UUA and I vote." | "Don't blame me, I voted with the Majority!
~member of the Insane Detail Club
seanr is offline   Reply With Quote
Old October 19th, 2005, 03:15 PM   #15
Kakaze
Guest
 
Kakaze's Avatar
 
Posts: n/a
Default

Sean, LTNS.
  Reply With Quote
Old October 19th, 2005, 03:19 PM   #16
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

Indeed - too many forums to keep track of. I ran into someone at a local coffeeshop who actually knew me from this site (small world!!!!), so I figured I might as well post around here a little.
__________________
Sean Robertson | webolutionary@webolutionary.com
I'm the UUA and I vote." | "Don't blame me, I voted with the Majority!
~member of the Insane Detail Club
seanr is offline   Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Dennis Hopper Passes Away Darrell Lawrence Translator Microbes 1 May 29th, 2010 02:23 PM
Dennis Bailey's Dawnstar Class- Remodelled JDR On The Horizon 13 February 9th, 2004 05:17 AM
Dawnstar Warpcore? mercutiojb On The Horizon 21 May 1st, 2003 12:52 PM
Dawnstar ThierryD Beyond Reality 13 March 22nd, 2003 06:00 PM






For Fans Of CGI/Digital Art


All times are GMT -7. The time now is 08:22 PM. Contact Us - 3D Gladiators - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11 Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©1999-2010 3DGladiators
The 3D Gladiators Forums are run by CGI/Digital Art fans, paid for by CGI/Digital Art fans, for the enjoyment of fellow CGI/Digital Art fans.



©1999-2005 3D Gladiators