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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
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Old November 11th, 2002, 10:33 PM   #1
XFozzboute
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Default U.S.S. Greer

A new variant of the Oberth class ship from ST3. I know the engines aren't perfect but they'll do for now they turned out better than I thought they would. I'm not trying to do something that's exact.
Introducing the U.S.S. Greer.
The design is from the Starfleet Prototype book


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Old November 12th, 2002, 05:26 AM   #2
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Not bad at all since you prefaced it with saying it is not an exact copy of the Oberth. What original touches are you planning on adding?
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Old November 12th, 2002, 05:59 AM   #3
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Personally I enjoy looking at variants more than exact copies. Looking sweet so far. Can't wait to see more.

Last edited by Caudex; November 12th, 2002 at 06:03 AM..
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Old November 12th, 2002, 06:28 AM   #4
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Looking good so far, though I can't see any major differences between the Oberth and your ship.

More!
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Old November 12th, 2002, 09:34 AM   #5
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This ship wont have the pod underneath it.
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Old November 12th, 2002, 10:59 AM   #6
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what will make this ship unique?
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Old November 12th, 2002, 01:28 PM   #7
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Nothing that I'm aware of.
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Old November 16th, 2002, 10:12 PM   #8
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UPDATE...
I havn't done much but I have done something.

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Old November 18th, 2002, 09:30 AM   #9
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So you're trying to create a Federation Academy Transport, or something, from an Oberth-Class vessel?

How about a Hospital Frigate to compete with Warthog's Medical Frigate from the "Star Trek: Invasion" Playstation game? With aft-swept medical isolation/quarentine/escape-pod modules that can be jettisoned & capable of planet-fall in an emergency, otherwise directly docked against the currently smooth ventral surface.

Or how about a Starfleet Marine fighter/runabout carrier, with a barracks/through-deck flight-bay module directly attached/docked against the Oberth's ventral surface?

Or how about a mobile repair vessel with a permanent McKinley-style articulated drydock frame somhow dragged behind it & workbee/worksled storage-bays attached underneath?
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Old November 18th, 2002, 01:25 PM   #10
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What are you nuts.:duck:
This ship is a Corsair.
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Old November 18th, 2002, 01:57 PM   #11
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Great minds think alike...

Here is mine for a game called Klingon Academy...



I also made the Clarke Class and Jester Class as I have the same Starfleet Prototype Book. There are some great looking ships inside.

Regards, Why?
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Old November 18th, 2002, 04:46 PM   #12
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That's the one all right. I'll also be doing the Clark, the Asmodeus, the Fisher, the Angueira, and the Todega. I wont do the Jester because it's the same as the Asmodeus.
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Old November 21st, 2002, 05:05 PM   #13
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UPDATE...
Just some minor detail

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Old November 27th, 2002, 08:04 PM   #14
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UPDATE...

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Old December 10th, 2002, 03:57 PM   #15
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UPDATE...
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Old December 30th, 2002, 08:12 PM   #16
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UPDATE....
I hade to rebuild the impulse engine because for some reason it collapsed in on itself. Most of the modelling is done.


I've started to work on textures.
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Old December 31st, 2002, 05:23 AM   #17
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Default Coool!!!

That's superb, although I think you have leeway to inroduce _some_ artistic license here - what about improving the Nacelles (they're a spot-on replica as they are) by putting some black horizontal Bussard Intakes at the front of them? The original Oberth looked daft (as did the Excelsior) without them...

Oh, and are you going to texture the vent/sensor indentations along the forward edge of the Nacelle Pylons/Underhull?

Looking great so far anyways
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Old January 19th, 2003, 03:02 PM   #18
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Quote:
That's superb, although I think you have leeway to inroduce _some_ artistic license here - what about improving the Nacelles (they're a spot-on replica as they are) by putting some black horizontal Bussard Intakes at the front of them? The original Oberth looked daft (as did the Excelsior) without them...
No I'm sticking to the design I'm useing. And the black Bussard intakes would look very bad. I like the nacelles without them.
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Oh, and are you going to texture the vent/sensor indentations along the forward edge of the Nacelle Pylons/Underhull?
I'll probably model them I don't know yet.

UPDATE...
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Old January 19th, 2003, 10:54 PM   #19
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Woah!!! Very nice work. I did not think I would see you doing Trek. I am used to your original works.
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Old January 20th, 2003, 01:41 PM   #20
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I've done some Trek ships in the past but none that I've ever finished. This will be the first.
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Old January 29th, 2003, 09:36 PM   #21
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UPDATE...
Modelling is done and I'm now working on the textures. I know there's some segmenting going on in some places but that's easy to fix.
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Old January 29th, 2003, 11:19 PM   #22
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Cannot wait to see the updates!
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Old February 23rd, 2003, 07:27 PM   #23
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UPDATE...
Working on textures for the upper saucer. The beginning for the windows.

Here's a variation. Introducing the U.S.S. Clarke

And the U.S.S. Orca
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Old March 20th, 2003, 08:43 PM   #24
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UPDATE...
Finishing of the windows. I know they aren't perfect but it's the first time I'm trying this and I'm happy with the results.
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Old March 23rd, 2003, 01:06 PM   #25
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Very nice. You do great work Fozz
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Old April 24th, 2003, 03:38 PM   #26
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UPDATE...
It's been awhile since I've worked on this but I've done some texture work. I will probably redo it since it's not centered correct, and I called it the Grissom instead of the Creer as it should be.:shake:

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Old October 23rd, 2003, 03:41 PM   #27
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HAPPY

I have the power to bring the dead back to life.
I've been doing some more work on this ship and should have some pics up in a few seconds

And here they are.
UPDATE....
I've done some textures for the engines. And I'm very happy with the way they turned out. I also redid the textures for the saucer section and like them much better now.




Yes I will make this and the other versions available.
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Old October 24th, 2003, 06:57 PM   #28
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Here are the 5 views, as you can see there are several errors that I need to address.




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Old October 27th, 2003, 08:14 AM   #29
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An interesting take on the original design. Nice work!
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Old October 27th, 2003, 07:21 PM   #30
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UPDATE...
Except for a few minor things this is done.


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