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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
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Old March 29th, 2009, 11:02 AM   #31
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Default Re: Blake's 7 Liberator DSV

thanks ..
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Old March 30th, 2009, 11:59 AM   #32
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Default Re: Blake's 7 Liberator DSV

some texture added and more hull details ,, 98% done
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File Type: jpg Liberator4.jpg (471.3 KB, 6 views)
File Type: jpg Liberator5.jpg (100.1 KB, 4 views)
File Type: jpg Liberator6.jpg (452.8 KB, 4 views)
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Old March 30th, 2009, 12:18 PM   #33
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Default Re: Blake's 7 Liberator DSV

I'm really enjoying this... it's a very good interpratation of DSV-2 (ha ha ha, yes, I am fan...).
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Old March 30th, 2009, 12:46 PM   #34
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Default Re: Blake's 7 Liberator DSV

.. I am just finished .. Just want to decide if I should have windows (Light) on ie
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Old March 30th, 2009, 09:34 PM   #35
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Default Re: Blake's 7 Liberator DSV

I still have no idea what this ship is supposed to look like but your model looks fantastic to me.
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Old March 31st, 2009, 01:43 AM   #36
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Default Re: Blake's 7 Liberator DSV

thanks mate .. this is version 01 .. I may return to it in the future and improve on it
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Old March 31st, 2009, 04:01 AM   #37
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Default Re: Blake's 7 Liberator DSV

If you need reference material give me a shout. I think I have a "few" bits and bobs somewhere...
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Old March 31st, 2009, 06:10 AM   #38
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Default Re: Blake's 7 Liberator DSV

Thanks .. I have all I could find on line ,, including a tech manual for it.. apparently
but post it .. this one is version 1 I will be updating it someday
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Old March 31st, 2009, 07:49 AM   #39
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Default Re: Blake's 7 Liberator DSV

Looks great!
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Old March 31st, 2009, 08:50 AM   #40
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Default Re: Blake's 7 Liberator DSV

hey many Thanks Thomas P ..
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Old March 31st, 2009, 12:00 PM   #41
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Default Re: Blake's 7 Liberator DSV

Quote:
Originally Posted by Taranis
Thanks .. I have all I could find on line ,, including a tech manual for it.. apparently
but post it .. this one is version 1 I will be updating it someday
Wilco, along with a good link or two for some nice screen grabs as well... give me a few though... major distraction going on tonight...
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Old March 31st, 2009, 12:18 PM   #42
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Default Re: Blake's 7 Liberator DSV

I have finished this stay tuned for the final updates and perhaps a short animation tomorrow if I have time

thanks for all the comments and help
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Old March 31st, 2009, 12:24 PM   #43
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3 D CGI Re: Blake's 7 Liberator DSV

here is a render I hope this works out and you like my attempt as I do .
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Old March 31st, 2009, 01:56 PM   #44
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Default Re: Blake's 7 Liberator DSV

Lovely stuff! You've done the old girl proud
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Old March 31st, 2009, 02:07 PM   #45
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Default Re: Blake's 7 Liberator DSV

found a error that I have to fix before I animate it and release it
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Old April 2nd, 2009, 05:11 AM   #46
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Default Re: Blake's 7 Liberator DSV

I await with lots of anticipation....
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Old April 2nd, 2009, 10:43 AM   #47
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Default Re: Blake's 7 Liberator DSV

(Tongue hangs out, drool watering the carpet) Wow! Looking real good. And yeah, I'm a fan too. She looks excellent.
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Old April 2nd, 2009, 01:16 PM   #48
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Default Re: Blake's 7 Liberator DSV

I am redoing the textures a bit.. and renaming some surfaces .. I hope to have the same effect when finished .. it will after the week end before I am finished ..

sorry

but since most of my stuff take months this is a record
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Old April 3rd, 2009, 02:12 AM   #49
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3 D CGI Re: Blake's 7 Liberator DSV

Quote:
Originally Posted by Thomas P View Post
Only can find the 2D (side view) but I know he did a finished piece as well. Here ya go:


That's a stunning take on the Liberator. Has anyone came across a 3d render of her?
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Old April 4th, 2009, 04:03 PM   #50
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Default Re: Blake's 7 Liberator DSV

I decided thatthe poly count was to high .. so I am trying it textures what do you think of the top Weapons pod
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Old April 4th, 2009, 11:08 PM   #51
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Default Re: Blake's 7 Liberator DSV

How high is the poly count? Also, (people are going to hate me for this) which part is the top weapons pod? Is it the big cylinder thing on top that it looks like you textured? If so, that looks pretty good, dude. Even if it's not the right part, it looks good.
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Old April 5th, 2009, 04:43 AM   #52
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Default Re: Blake's 7 Liberator DSV

Quote:
Originally Posted by evil_genius_180 View Post
How high is the poly count? Also, (people are going to hate me for this) which part is the top weapons pod? Is it the big cylinder thing on top that it looks like you textured? If so, that looks pretty good, dude. Even if it's not the right part, it looks good.
Well not that high in a rendering a single frame but for animation it was taking 8 hours to do a simple scene ..

The big 3 cylinders at the end of the nacelles are the main Weapons ..

Thanks I am having a dilemma about the right way to approach this. I like to be able to do close shot and a textures fall apart for me when I try that..
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Old April 5th, 2009, 07:09 AM   #53
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Default Re: Blake's 7 Liberator DSV

The textures give it a very old look... which given the ships regenerative abilities I din't think it would have, apart from it's final appearence where it really was falling apart, the Liberator always looked brand new, and very clean.

That being said, the textures add that much more depth to it.
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Old April 5th, 2009, 08:35 AM   #54
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The textures give it a very old look... which given the ships regenerative abilities I din't think it would have, apart from it's final appearence where it really was falling apart, the Liberator always looked brand new, and very clean.

That being said, the textures add that much more depth to it.
that's the very thing i am having trouble with .. i have forgotten the ability's of the liberator .. i have to rethink this
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Old April 5th, 2009, 10:30 AM   #55
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Default Re: Blake's 7 Liberator DSV

Quote:
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Well not that high in a rendering a single frame but for animation it was taking 8 hours to do a simple scene ..
So? I thought that was pretty normal for a simple scene. Do you have a dual core? I don't and a 300 frame flyby of my Phase II model takes about that long (of course, I realized that I used higher quality textures than I should, but that's beside the point.)

Quote:
Originally Posted by Taranis View Post
The big 3 cylinders at the end of the nacelles are the main Weapons ..
I'd thought they might be, since you said "weapons pod" but I don't know enough about this ship to make assumptions like that.

Quote:
Originally Posted by Taranis View Post
Thanks I am having a dilemma about the right way to approach this. I like to be able to do close shot and a textures fall apart for me when I try that..
One thing you can do is keep the higher quality version for the close shots but use the faster rendering version for wider shots. I *think* that's what they did on shows like Enterprise because I can't see them doing a normal animation with the highly detailed ship they featured in the tight shots.
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Old April 5th, 2009, 02:09 PM   #56
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So? I thought that was pretty normal for a simple scene. Do you have a dual core? I don't and a 300 frame flyby of my Phase II model takes about that long (of course, I realized that I used higher quality textures than I should, but that's beside the point.)



I'd thought they might be, since you said "weapons pod" but I don't know enough about this ship to make assumptions like that.



One thing you can do is keep the higher quality version for the close shots but use the faster rendering version for wider shots. I *think* that's what they did on shows like Enterprise because I can't see them doing a normal animation with the highly detailed ship they featured in the tight shots.
You have good sci-fi I will do as you suggest.. but I am falling into the same traps I usually do with my models .. changing my mind in the 9th hour
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Old April 5th, 2009, 07:09 PM   #57
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Default Re: Blake's 7 Liberator DSV

Try using different textures. Those do make her look 'old'. But also, they have a shine on them. As I remember, Liberator always appeared to have a matt finish. (No idea why - it was never explained on the show).
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Old April 6th, 2009, 02:56 AM   #58
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Try using different textures. Those do make her look 'old'. But also, they have a shine on them. As I remember, Liberator always appeared to have a matt finish. (No idea why - it was never explained on the show).
ahh you have hit on the weakness of my modelling .. Textures .. here I always struggle
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Old April 6th, 2009, 03:04 PM   #59
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Default Re: Blake's 7 Liberator DSV

(Sigh) Me too.
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Old April 7th, 2009, 11:35 AM   #60
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Default Re: Blake's 7 Liberator DSV

Quote:
Originally Posted by Taranis
... Textures .. here I always struggle
You and me both. Tends to be why many of my projects go unfinished....
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