Go Back   3D Gladiators Forums > CREATIVE BRAINS > On The Horizon
Notices
On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets

Reply

 
Thread Tools
Old June 20th, 2006, 12:30 PM   #1
Agent13
Guest
 
Agent13's Avatar
 
Posts: n/a
3 D CGI Fighter Sphere

Hi Guys, I have taken a break from working on another Retro style ship. To work on another little project. Based very loosely on a picture I found in an old rpg.

It is still in the early stages

[IMG]
[IMG]
  Reply With Quote
Old June 20th, 2006, 01:04 PM   #2
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default

Looks cool so far. Could we please have some background on it?
evil_genius_180 is offline   Reply With Quote
Old June 20th, 2006, 01:34 PM   #3
Agent13
Guest
 
Agent13's Avatar
 
Posts: n/a
Default

Hi evil_genius_180

I have not really worked out background for yet. The original ship which it is loosely based on was from an old pen & paper rpg published by a company called GDW, the game was 2300 (if anyone has heard of it). It was old fighter design in the game built for the British Space Navy.
  Reply With Quote
Old June 20th, 2006, 02:58 PM   #4
gmd3d
Admin
 
gmd3d's Avatar
 
Join Date: Aug 2004
Location: Dublin
Posts: 4,916
Default

I like the look of this
__________________
My Blog

Handy Links
To find the program or knowledge to help your project use the links below!

Tutorial Section

Free 3D Programs

Free 2D Programs

Paid: Professional Programs
gmd3d is offline   Reply With Quote
Old June 20th, 2006, 08:38 PM   #5
Kai
Victorian Engineer
 
Kai's Avatar
 
Join Date: Mar 2000
Location: Onboard the Myriad
Posts: 794
Default

Traveller 2300 is old....

...I feel ancient....

...I remember Traveller back in '77....
__________________
It is by Caffiene alone I set my mind in Motion
It is by the juice of the Bean that thoughts acquire speed
The hands acquire shakes
The shakes become a warning
It is by Caffiene alone I set my mind in Motion
Kai is offline   Reply With Quote
Old July 16th, 2006, 10:34 AM   #6
Moebius
Guest
 
Moebius's Avatar
 
Posts: n/a
Default

Most unusual... probably very practical. I'm curious to know the functional requirements that generated the design criteria for this particular configuration. More please...

Cheers! — Möe
  Reply With Quote
Old July 18th, 2006, 10:03 AM   #7
Agent13
Guest
 
Agent13's Avatar
 
Posts: n/a
Default

Hi all,

Sorry I have not update this for a while but RL is getting in the way of any practical work on this at the moment. I unlikely to be able to really update progress and background material until September, work deadlines and a holiday will definately get in the way.

Thanks for the response

Agent 13
  Reply With Quote
Old July 18th, 2006, 10:11 AM   #8
Moebius
Guest
 
Moebius's Avatar
 
Posts: n/a
Default

No worries... I understand exactly how RealLife™ can get in the way of the good stuff. I'll still be watching this thread for when you get around to updating it.

Cheers! — Möe
  Reply With Quote
Old July 18th, 2006, 10:52 AM   #9
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default

Real life? Like, Star Trek? Or maybe Star Wars? I know, Alien!! That's real life, right??
evil_genius_180 is offline   Reply With Quote
Old July 23rd, 2006, 08:22 PM   #10
nyrath
Guest
 
nyrath's Avatar
 
Posts: n/a
COOL

I found a bit from an old SF novel that maybe you can use.

From Run To The Stars by Michael Scott Rohan (1982)

"Pursuit fighters," I told the Ship. "Easily fast enough to catch one of our boats, if they can do it within their limited range. It's limited because they're the only kind of craft designed for dogfight tactics. They're just enormous multidirectional motors in a spheroid hull with one pilot in the centre and a few missile tubes scattered between the motor vents. Fast maneuvering in space means killing momentum one way as well as building it up in another, so there's murderous acceleration and deceleration every few seconds, with the motor blasting in all directions, eating up hydrogen and putting incredible stress on the pilots. Even with all the aids - liquid suspension cocoons, special suits, body reinforcement, field-shields, the lot - it takes years of training to stand it for more than a few minutes at a time. The American call fighter pilots Globetrotters, for some old game where you had to bounce a ball all the time. I've been in a fighter simulator once - I came out black and blue, and they say the real thing's worse. And that's our hope - that Liang can hold them off, make them maneuver so much they'll have to give up, or just outrun them. That's what he's trying to do now, but he's got to be careful. They mustn't box him in and stop him maneuvering, that'd let them swarm over him like hornets, killing the boat or crippling it till the gunships catch up -"
  Reply With Quote
Old July 23rd, 2006, 08:29 PM   #11
nyrath
Guest
 
nyrath's Avatar
 
Posts: n/a
COOL

An alternate concept: tetrahedral fighter ships.

http://clowder.net/hop/tetships/tetships.html
  Reply With Quote
Old July 23rd, 2006, 10:59 PM   #12
Moebius
Guest
 
Moebius's Avatar
 
Posts: n/a
Default

Thanks for the story quote, nyrath. Very cool to get some insight into the possible design concept here.

Cheers! — Möe
  Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tutorial: A Planet in Blender evil_genius_180 Reference Requests and Submissions 5 March 13th, 2013 12:59 PM
Thunder fighter (Buck Rogers 25th) gmd3d On The Horizon 139 August 23rd, 2008 02:33 AM
Modified TOS Enterprise Vektor On The Horizon 283 July 8th, 2005 02:37 PM
Fighter Assault Random Chaos Beyond Reality 4 September 30th, 2004 01:54 PM
Valkyrie Fighter (Star Trek Invasion) jmweber_078 Reference Requests and Submissions 2 February 19th, 2001 06:33 AM






For Fans Of CGI/Digital Art


All times are GMT -7. The time now is 07:07 PM. Contact Us - 3D Gladiators - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11 Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©1999-2010 3DGladiators
The 3D Gladiators Forums are run by CGI/Digital Art fans, paid for by CGI/Digital Art fans, for the enjoyment of fellow CGI/Digital Art fans.



©1999-2005 3D Gladiators