Go Back   3D Gladiators Forums > CREATIVE BRAINS > On The Horizon
Notices
On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets

Reply

 
Thread Tools
Old January 10th, 2003, 02:47 PM   #1
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default Prometheus Class Transporter Room





The control area will have a booth identical to the both in Voyager's set, with the wall in the bottom pic above behind it.
__________________
Sean Robertson | webolutionary@webolutionary.com
I'm the UUA and I vote." | "Don't blame me, I voted with the Majority!
~member of the Insane Detail Club
seanr is offline   Reply With Quote
Old January 11th, 2003, 01:08 AM   #2
Michael_T
Guest
 
Michael_T's Avatar
 
Posts: n/a
Default

Looking good so far... wow! Will it also have those transporter related equipment processors like the TNG transporter room?
  Reply With Quote
Old January 13th, 2003, 11:41 AM   #3
Zanith
Guest
 
Zanith's Avatar
 
Posts: n/a
Default

OOOOOOOOOOH! Without a floor texture the room looks awfully dark. Might wanna cheer the floor up a little.
  Reply With Quote
Old January 13th, 2003, 11:51 AM   #4
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

There is no floor.
seanr is offline   Reply With Quote
Old January 13th, 2003, 11:52 AM   #5
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

Michael, not the same, but similar.
seanr is offline   Reply With Quote
Old January 13th, 2003, 11:55 AM   #6
Zanith
Guest
 
Zanith's Avatar
 
Posts: n/a
Default

Quote:
Originally posted by seanr
There is no floor.
For the sake of all good things there should be! HOW WILL PEOPLE GET TO THE PADS AND CONSOLE?!

LOL! J/K
  Reply With Quote
Old January 14th, 2003, 05:50 AM   #7
cardinalbiggles
Guest
 
cardinalbiggles's Avatar
 
Posts: n/a
Default

Quote:
Originally posted by Zanith


For the sake of all good things there should be! HOW WILL PEOPLE GET TO THE PADS AND CONSOLE?!
Jump.

Really high.
  Reply With Quote
Old January 14th, 2003, 01:22 PM   #8
Commodore-SirJohn
Larger than the
average starship
captain
 
Commodore-SirJohn's Avatar
 
Join Date: Jan 2001
Location: Aboard the USS Marshal Martz, NCC-78506
Posts: 346
Default

Oh, man, that looks outstanding! (As usual...)
Commodore-SirJohn is offline   Reply With Quote
Old January 14th, 2003, 01:26 PM   #9
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

Thanks.
seanr is offline   Reply With Quote
Old January 16th, 2003, 06:38 AM   #10
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default


1600x1200



1600x1200



1600x1200



1600x1200



1600x1200
seanr is offline   Reply With Quote
Old January 16th, 2003, 07:49 AM   #11
Sho
Guest
 
Sho's Avatar
 
Posts: n/a
Default



That's the transporter room!
  Reply With Quote
Old January 16th, 2003, 12:18 PM   #12
Commodore-SirJohn
Larger than the
average starship
captain
 
Commodore-SirJohn's Avatar
 
Join Date: Jan 2001
Location: Aboard the USS Marshal Martz, NCC-78506
Posts: 346
Default

/me screams...
Commodore-SirJohn is offline   Reply With Quote
Old January 16th, 2003, 05:22 PM   #13
Michael_T
Guest
 
Michael_T's Avatar
 
Posts: n/a
Default

I'd love to see all your USS Prometheus sets converted for EF1 or 2...
  Reply With Quote
Old January 16th, 2003, 07:15 PM   #14
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

*Burst out laughing*

Elite force?

*More maniacal laughter*

I don't think that'd be a conversion, that'd be a completely new scene, built from scratch. These suckers take well over an hour (closer to two) to render a single frame, there's no way they could be used in EF without being completely rebuilt. I'd love to have someone do that, though. If anyone was willing to take a shot at it and create Quake3/EF maps for me, I'd love to run around in them myself.
seanr is offline   Reply With Quote
Old January 16th, 2003, 08:52 PM   #15
Michael_T
Guest
 
Michael_T's Avatar
 
Posts: n/a
Default

It looks good enough to be made into a single player mod... Message In A Bottle perhaps where the player is the EMH Mk II.
  Reply With Quote
Old January 17th, 2003, 04:02 AM   #16
Superrobster
Guest
 
Superrobster's Avatar
 
Posts: n/a
Default

SeanR, I'm a good mapper for Quake3-based games. If you ever wanted your work shown in Elite Force 2 (released in a few months), let me know! I'd love to mimic your work and add it to my portfolio.
  Reply With Quote
Old January 17th, 2003, 06:30 AM   #17
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

That'd be awesome! Feel free to try any set you want. Do you think you could do it as a stadard Q3 map in addition, though? I've got Q3, but not EF.
seanr is offline   Reply With Quote
Old January 17th, 2003, 06:33 AM   #18
Sho
Guest
 
Sho's Avatar
 
Posts: n/a
Default

Well, the Q3 engine Elite Force II uses is quite a bit more advanced than the original version featured in Quake 3 itself. I'm pretty sure it will handle high polygon counts a lot better.
  Reply With Quote
Old January 17th, 2003, 12:11 PM   #19
Zanith
Guest
 
Zanith's Avatar
 
Posts: n/a
Default

Now THAT IS indeed a transporter room!
  Reply With Quote
Old January 23rd, 2008, 07:51 AM   #20
iain
Guest
 
iain's Avatar
 
Posts: n/a
Default

I have wet myself!
  Reply With Quote
Old January 30th, 2008, 04:06 PM   #21
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

YIKES! That has GOT to be a record for necroposting - this thread was five years old! LOL

Glad you liked it, though.
__________________
Sean Robertson | webolutionary@webolutionary.com
I'm the UUA and I vote." | "Don't blame me, I voted with the Majority!
~member of the Insane Detail Club
seanr is offline   Reply With Quote
Old January 30th, 2008, 04:37 PM   #22
captdsulu
Shuttle Pilot
 
captdsulu's Avatar
 
Join Date: Oct 2005
Location: Viginia Beach VA
Posts: 13
HAPPY

Looks great. Has aided me in my poor attepmts to make sets for the Titan. Please keep giving me ideas. Thanks.
captdsulu is offline   Reply With Quote
Old January 30th, 2008, 04:44 PM   #23
Darrell Lawrence
Formerly "Warrior"
The Last Starfighter
Owner
 
Darrell Lawrence's Avatar
 

Join Date: Jun 1999
Location: Rylos
Posts: 4,019
Default

Quote:
Originally Posted by seanr View Post
YIKES! That has GOT to be a record for necroposting - this thread was five years old! LOL

Glad you liked it, though.
5 years and 6 days
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
Darrell Lawrence is offline   Reply With Quote
Old January 30th, 2008, 08:35 PM   #24
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default

Quote:
Originally Posted by seanr View Post
YIKES! That has GOT to be a record for necroposting - this thread was five years old! LOL

Glad you liked it, though.
Not quite the record. We had some posts recently in 6 and 7-year old threads.
evil_genius_180 is offline   Reply With Quote
Old February 17th, 2008, 11:27 AM   #25
Zanith
Guest
 
Zanith's Avatar
 
Posts: n/a
Default

And it is scary to see my posts from so long ago.
  Reply With Quote
Old March 2nd, 2008, 12:15 PM   #26
windlord
Guest
 
windlord's Avatar
 
Posts: n/a
Default

Well Done!
  Reply With Quote
Old March 18th, 2008, 12:53 PM   #27
TimBug
Guest
 
TimBug's Avatar
 
Posts: n/a
Default

This is just quality work - well done seanr! As a matter of curiosity, how many hours work does this represent?

All the best, TimBug
  Reply With Quote
Old March 18th, 2008, 08:32 PM   #28
grinch2901
Guest
 
grinch2901's Avatar
 
Posts: n/a
Default

To keep an ancient thread alive, I'll heap my praise on as well. This is one awesome mesh!
  Reply With Quote
Old March 23rd, 2008, 11:42 PM   #29
Agent Wills
Guest
 
Agent Wills's Avatar
 
Posts: n/a
Default

Ditto with the last guy... Well done!
  Reply With Quote
Old March 26th, 2008, 07:24 AM   #30
Jedman67
Photoshop Wizard
 
Jedman67's Avatar
 
Join Date: Aug 2005
Location: New York City
Posts: 122
Default

Achh, forget the praise! Just finish the damn thing already!! lol
__________________
"You went OVER my HELMET???!!?" "Not directly over, sir, more towads the left...NOOO!!! AAHHHHHHH!!!!!"
Jedman67 is offline   Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Prometheus Class Bridge xcalpro Beyond Reality 18 March 25th, 2007 01:23 PM
Star trek transporter room Jedman67 Beyond Reality 3 August 18th, 2005 01:25 PM
Prometheus Class Conference Room seanr On The Horizon 7 January 29th, 2003 11:13 PM
Prometheus Class Engineering seanr On The Horizon 47 January 24th, 2003 02:43 PM
Prometheus Class Corridors seanr On The Horizon 89 January 15th, 2003 02:54 AM






For Fans Of CGI/Digital Art


All times are GMT -7. The time now is 06:26 PM. Contact Us - 3D Gladiators - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11 Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©1999-2010 3DGladiators
The 3D Gladiators Forums are run by CGI/Digital Art fans, paid for by CGI/Digital Art fans, for the enjoyment of fellow CGI/Digital Art fans.



©1999-2005 3D Gladiators