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Old June 5th, 2008, 06:15 PM   #1
Darrell Lawrence
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QUESTION Weird Max Stuff

Anyone know what causes this?

I have a little Klingon mesh (soon to be available here!) in old Max 2.5 format.

It loads ok in Max 3.1 (see att. #1)

However, this is what happens in Max 8SP3 (see att #2)

I exported it to 3DS format from Max 3.1, then loaded the 3DS file into Max 8SP3, and it came out ok.

But still.... why'd it get fubared in the .max format???
Attached Images
File Type: jpg max3_ok.jpg (156.7 KB, 11 views)
File Type: jpg max8_fubar.jpg (441.3 KB, 9 views)
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Old June 5th, 2008, 08:23 PM   #2
Lee
Completely FUBAR!
 
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Default Re: Weird Max Stuff

Not sure, but that is frickin weird...
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Old June 5th, 2008, 08:28 PM   #3
Darrell Lawrence
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Default Re: Weird Max Stuff

It comes out screwed up in DeepExploration too, but that may be due to the fact D/E is using my Max8 for .max files.
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"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
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Old June 6th, 2008, 07:51 AM   #4
Lee
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Default Re: Weird Max Stuff

I have heard that newer versions of Max are incompatible with versions older then 5. so that might be whats causing it...
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Old June 6th, 2008, 10:17 AM   #5
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Default Re: Weird Max Stuff

I've heard the same thing from Max users. That's pretty crappy, if you ask me.
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Old June 6th, 2008, 10:53 AM   #6
mikala
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Default Re: Weird Max Stuff

Whoa I've never seen this happen before. Missing or flipped polys but never total displaced points.
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