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Old January 19th, 2001, 07:05 AM   #1
Dan
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Default Constitution TOS update (Max 2.5)

<IMG SRC="http://www.3dgladiators.net/forums/ubb/ubbhtml/uploads/Downloadpic.JPG" border=0>

http://www.reversepolarity.co.uk/meshes/Masashi.zip 1.7 megs (Max 2.5)

http://www.reversepolarity.co.uk/mes...hiTextures.zip 2.25 megs (16-bit bitmaps)

http://www.reversepolarity.co.uk/mes...shiVectors.zip 900k (Illustrator files)

http://www.geocities.com/trekkinklin...sh/Connyupdate This directory has all the files in it seperately, plus the original .3ds component files and native Rhino 3DM file, zipped together

*edit* Thanks to Darrell Lawrence for offering a mirror site for these files. If one link doesn't work, the other will.

Thanks for the assistance, everyone.

Dan

[This message has been edited by Dan (edited 19 January 2001).]

[This message has been edited by Dan (edited 19 January 2001).]
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Old January 19th, 2001, 07:07 AM   #2
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Looks like the files aren't up yet. I'll post when they're activated.

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Old January 19th, 2001, 07:27 AM   #3
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Dan, you can use that site I sent you the FTP info for too.

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Old January 19th, 2001, 07:36 AM   #4
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Thanks, Darrell; I'll do that.

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Old January 19th, 2001, 12:09 PM   #5
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Sweet! Thanks!
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Old January 19th, 2001, 12:36 PM   #6
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Dan,

Guess WHAT!!

3D Exploration will convert .MAX files!!!

Anyway, you've no idea how much I appreciated you're sharing the Nacelle with me. (I've been trying for a long time to come up with something like them!)

This ship is such a fine example of the talent around here, I think the 3D Gladiators Crew should consider making her a "mascot" of sorts...
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Old January 19th, 2001, 12:49 PM   #7
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*L* Thanks for the compliment, but I think she's a little too "modern" for the Glads, and I'm pretty sure Ed's justifiably happy with his refit

*edit* Ian, I confirmed your theory that it's "Musashi": I misread it when I put it on there. If someone wants to fix it on the textures...

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Old January 19th, 2001, 01:38 PM   #8
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Grey, it will, but VERY poorly, because it doesn't have access to the modifiers used in Max. Many parts of the mesh won't come through at all.


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Old January 19th, 2001, 03:57 PM   #9
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I didn't build it in Max, so the modifiers won't matter. You'll have to flip the normals on some of the components, but you'd have to do that anyway.

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Old January 19th, 2001, 10:27 PM   #10
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Thank you Dan
This will be a fun toy to play with

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Old January 19th, 2001, 10:43 PM   #11
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WHOOHOOOO!!!

Dan, will you be converting it to LWO?
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Old January 19th, 2001, 10:44 PM   #12
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My apologies for the delay in uploading Dan's files. However, you can now use the ReversePolarity.co.uk URL to get them. Browser-based download only, I'm afraid - my server doesn't allow anonymous FTP.

Have fun!

Very important!!!! The plateox2.jpg file (which was omitted from the textures zip?) needs to be converted to .tga for it to work properly!!! Unfortunately I can't do this here at university, although I WILL post a .tga version over the weekend.
Also you need to make sure Max is looking for the textures wherever you put them!

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Old January 19th, 2001, 10:55 PM   #13
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Thanks, Glenn.

Ian, I don't see myself converting it anytime soon, but the ConstitutionClass.zip on Darrell's geocities site, along with the texture vectors or bmps should do fine. There's no fancy mapping, and you have the new nacelle. If you want to do a conversion...

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Old January 20th, 2001, 12:13 PM   #14
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Cool, Dan, thanks! I can't believe you included the illustrator files too, that's awesome.

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Old March 21st, 2001, 12:11 PM   #15
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A potential design if they ever did Star Trek Phase II!
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