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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
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Old February 5th, 2008, 04:56 PM   #1
mikala
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Default Pain in the...

Here's something I made over the length of the day.
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File Type: jpg ChestBurster_03.jpg (259.1 KB, 9 views)
File Type: jpg ChestBurster_04.jpg (252.2 KB, 17 views)
File Type: jpg ChestBurster_06.jpg (277.9 KB, 22 views)
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Old February 5th, 2008, 05:53 PM   #2
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hehe, cool! I thought it was a chest burster for a min. One day huh? man you work fast..
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Old February 5th, 2008, 10:47 PM   #3
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Dude, that's cool. And in one day? That is fast.
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Old February 5th, 2008, 10:54 PM   #4
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Thank you Yup one day. It's really quite a simple mesh. ZBrush makes modeling intricate organic shapes fast and quite easy. I think in Lightwave it's about 480 polys. Once it's all meshed up in ZBrush it sits at 1,700,000 plus polys. That will be translated into a Displacemnt map a normal map and a bump map. and then reapplied in Lightwave to make the low poly look hi poly.
That will take almost as much time to finesse around as making the mesh.
I might try an Alien Drone next. That or a Predator.
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Old February 6th, 2008, 08:03 AM   #5
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Agree - very nice and for a days work.
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Old February 6th, 2008, 11:04 AM   #6
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This reminds me of something, but I can't think of what. It's been bugging me. I might be thinking of a creature from a VG or something.
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Old February 21st, 2008, 04:46 AM   #7
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Awesome ZBrush work.... do you mind posting a shot of the low poly LWO mesh? It would be really interesting to see where this beastie evolved from.

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Old February 21st, 2008, 06:19 AM   #8
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There you go. That is the LWO as it stands at import into ZBrush.
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Old February 21st, 2008, 08:15 AM   #9
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Whoa! That's a pretty dense mesh. You've really bumped up the sub-division level when you brought it over to ZBrush. Good stuff.

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Old February 21st, 2008, 08:17 AM   #10
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This is the original mesh in LW.
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Old February 21st, 2008, 09:44 AM   #11
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holy crap, it looks kinda like a... nevermind...
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Old February 21st, 2008, 09:54 AM   #12
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Tadpole
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Old February 21st, 2008, 10:26 PM   #13
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yeah, yeah thats it... a tadPOLE....
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Old March 29th, 2008, 09:19 PM   #14
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No wonder RIPley hates those things
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Old April 16th, 2008, 01:45 PM   #15
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Very well done
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Old May 3rd, 2008, 09:57 PM   #16
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Awesome
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Old May 27th, 2008, 12:32 AM   #17
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Nice work, and in one day i wish i could only be that good!
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Old June 8th, 2008, 02:47 AM   #18
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One day? I'm impressed! And damn fine mesh if you ask me!
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Old June 8th, 2008, 11:07 AM   #19
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Thank you but it's not a huge accomplishment when you use your base program and ZBrush.
Even though ZBrush is it's own program I think it is the best plugin for Lightwave that I've ever invested my money in.
It lets you build/sculpt at an insane pace.
I've seen far nicer looking work over the course of a day by other people.
Thanks again
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Old June 8th, 2008, 02:29 PM   #20
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Default Re: Pain in the...

still scares the p**s out of me ..
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Old June 8th, 2008, 02:33 PM   #21
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Default Re: Pain in the...

Good then he's giving the desired effect!
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Old June 8th, 2008, 02:45 PM   #22
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Default Re: Pain in the...

yea .. but ,, but its causing havoc .. might get a shock some time if I accentually enter this thread ..
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Old June 8th, 2008, 08:15 PM   #23
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Default Re: Pain in the...

Quote:
Originally Posted by mikala View Post
Thank you but it's not a huge accomplishment when you use your base program and ZBrush.
Even though ZBrush is it's own program I think it is the best plugin for Lightwave that I've ever invested my money in.
It lets you build/sculpt at an insane pace.
I've seen far nicer looking work over the course of a day by other people.
Thanks again
I wouldn't say it's not a huge accomplishment. I've never used Zbrush (heard nice things about it, though) but I'm sure there are people who don't have that kind of success with it. Sometimes stuff seems like it ain't no thing to you but to others it's mind boggling.
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Old June 8th, 2008, 08:47 PM   #24
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Default Re: Pain in the...

I just wish sometimes I was closer to people so I could show them at a sitdown just how quick you can get things done. I appreciate the kind words though.
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Old June 18th, 2008, 06:30 AM   #25
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Default Re: Pain in the...

I've never seen Zbrush in action, so I have no idea how it works and such. If it's anything anything like Paint Deformation (3ds Max), then I can see how you can quickly paint details like that into a mesh.
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