Go Back   3D Gladiators Forums > CREATIVE BRAINS > On The Horizon
Notices
On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets

Reply

 
Thread Tools
Old December 31st, 2002, 10:42 AM   #61
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

I wouldn't mind doing a prometheus shuttlebay - that ship looks like it's actually got a decent one (like the constitution refit's shuttle/cargo bay)
seanr is offline   Reply With Quote
Old December 31st, 2002, 11:10 AM   #62
Blip
Guest
 
Blip's Avatar
 
Posts: n/a
Default Wow!

So there IS something good about the Prometheus! I'd never considered the shuttlebay before...
  Reply With Quote
Old December 31st, 2002, 03:15 PM   #63
EBOLII
Guest
 
EBOLII's Avatar
 
Posts: n/a
Default

MMMMMMM the handle rails still seem un-natural....perhaps a more ergo-nomic shape...................DON'T IGNORE ME!.............I want to nitpick!....kind of like a last day of the year treat!

So then are you going to fix it?

And why did you ignore me concerning the lights?......I want to see a lights off render?......the top lights kind of like powered down super saver mode....and red alert mode yeah that’s 2 requests

Nighttime mode and battle mode


So then there you have it!........Oh yeah you still rule and I still love you even though you ignore me....no no it's okay I will be okay

JUST FIX IT!...........
  Reply With Quote
Old December 31st, 2002, 03:21 PM   #64
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

Sho likes the railings, so they stay. I don't feel like changing them anyway - I'd have to do it for every single section, which would take hours.
seanr is offline   Reply With Quote
Old December 31st, 2002, 03:32 PM   #65
Sho
Guest
 
Sho's Avatar
 
Posts: n/a
Default

I like 'em.

BTW, Sean is going to do a "Red Alert" version of every set we do. Well, of every set he does for me, to be specific.
  Reply With Quote
Old December 31st, 2002, 03:34 PM   #66
Nova Class
Guest
 
Nova Class's Avatar
 
Posts: n/a
Default

I dunno, I think the railings are fine. In fact they're probably only there for when, say, the inertial dampeners fail under fire. Other than that, they're just ornamental.

I too would enjoy seeing some other lighting though.
  Reply With Quote
Old December 31st, 2002, 08:27 PM   #67
BRUTUS
Guest
 
BRUTUS's Avatar
 
Posts: n/a
Default

Sho, what are these sets for?
  Reply With Quote
Old December 31st, 2002, 08:31 PM   #68
Sho
Guest
 
Sho's Avatar
 
Posts: n/a
Default

Well, they're for the library section of my RPG's homepage. It's the third chapter in the USS Encounter's life, and this time, we're going to have all those things we always wanted.
  Reply With Quote
Old January 1st, 2003, 01:37 AM   #69
Commodore-SirJohn
Larger than the
average starship
captain
 
Commodore-SirJohn's Avatar
 
Join Date: Jan 2001
Location: Aboard the USS Marshal Martz, NCC-78506
Posts: 346
Default

Quote:
Originally posted by Sho
Well, they're for the library section of my RPG's homepage. It's the third chapter in the USS Encounter's life, and this time, we're going to have all those things we always wanted.
Actually, that's what I wanted to use them for (with a bit of a "repaint" in photoshop to give them some differences)... I've got a whole image section of totmm.com that's empty, and I need some stuff for it.

Though I am learning a bit with my bridge redux, so I'll probably end up making my own... Or finally scraping up enough cash to commission one...
__________________
Commodore-SirJohn is offline   Reply With Quote
Old January 1st, 2003, 11:31 AM   #70
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

Quote:
Originally posted by FCapt-SirJohn
Actually, that's what I wanted to use them for (with a bit of a "repaint" in photoshop to give them some differences)... I've got a whole image section of totmm.com that's empty, and I need some stuff for it.
That really is not an option. The only way you'd be able to use these sets is if you commissioned a redress of them. Then everything would be done in the scene itself and you'd have access to the meshes. No photoshopping, though.
__________________
Sean Robertson | webolutionary@webolutionary.com
I'm the UUA and I vote." | "Don't blame me, I voted with the Majority!
~member of the Insane Detail Club
seanr is offline   Reply With Quote
Old January 1st, 2003, 11:32 AM   #71
Commodore-SirJohn
Larger than the
average starship
captain
 
Commodore-SirJohn's Avatar
 
Join Date: Jan 2001
Location: Aboard the USS Marshal Martz, NCC-78506
Posts: 346
Default

I know, and you can rest assured that I won't be upping them to the web. They are sitting on my hard drive for ready reference, though...
Commodore-SirJohn is offline   Reply With Quote
Old January 1st, 2003, 11:39 AM   #72
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

OK, that's fine.
seanr is offline   Reply With Quote
Old January 1st, 2003, 07:26 PM   #73
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

Update:

seanr is offline   Reply With Quote
Old January 1st, 2003, 09:31 PM   #74
BRUTUS
Guest
 
BRUTUS's Avatar
 
Posts: n/a
Default

Nice door. Aren't your light panels a little too yellow though?

I hope you add more panels too. You need something for an engineer to open and fiddle with when the doors get jammed and the people inside are stuck in a holodec program with the safeties off.

It'd also be cool if you did something like they had on Voyager with the alcove that had the big equipment panels and access to the jeffries tubes (other than just a door)

And are you going to do a set that would be like the officers' quarters' corridor/ten forward entry corridors...that they had on TNG and Voy?

Hehe, I love this thread!

Last edited by BRUTUS; January 1st, 2003 at 09:37 PM..
  Reply With Quote
Old January 1st, 2003, 11:18 PM   #75
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

Those veticle panels pop off to reveid all manner of equipment, incelding the door release mechanism.

The jeffries tubes hatches are in te flor (the only logical place for em).

This shot shows a crridor that ends with a door to the mess hall:

http://www.webolutionary.com/truespa...unter2-3_2.jpg
seanr is offline   Reply With Quote
Old January 2nd, 2003, 01:19 AM   #76
BRUTUS
Guest
 
BRUTUS's Avatar
 
Posts: n/a
Default

Quote:
Originally posted by seanr
The jeffries tubes hatches are in the flor (the only logical place for em).
I disagree. The most logical way to enter would be in a junction room, off a ladderway. Like in the Ent-D's engineering room.
  Reply With Quote
Old January 2nd, 2003, 08:27 AM   #77
Bogdan
Guest
 
Bogdan's Avatar
 
Posts: n/a
Default

I was always wondering why do that use jefries tubes… wouldn’t it be easier to use good old stair in case of emergency?
  Reply With Quote
Old January 2nd, 2003, 08:29 AM   #78
Commodore-SirJohn
Larger than the
average starship
captain
 
Commodore-SirJohn's Avatar
 
Join Date: Jan 2001
Location: Aboard the USS Marshal Martz, NCC-78506
Posts: 346
Default

Stairs take more room, and, despite the spaciousness of living and working areas, space is at a premium aboard any spacecraft.
Commodore-SirJohn is offline   Reply With Quote
Old January 11th, 2003, 10:20 PM   #79
Sho
Guest
 
Sho's Avatar
 
Posts: n/a
Default

Now, that's a finished one:


1280*960


Gorgeous, eh?
  Reply With Quote
Old January 11th, 2003, 11:26 PM   #80
Michael_T
Guest
 
Michael_T's Avatar
 
Posts: n/a
Default

Yes... very...
  Reply With Quote
Old January 12th, 2003, 12:02 AM   #81
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

Ew, it looks like you've set the shadows to raytraced, which doesn't work particularly well - it definately needs soft shadows because the light emiting objects are large panels emitting a uniform level of light accross their entire surface rather than individual bare bulbs. Otherwise, it looks good.
__________________
Sean Robertson | webolutionary@webolutionary.com
I'm the UUA and I vote." | "Don't blame me, I voted with the Majority!
~member of the Insane Detail Club
seanr is offline   Reply With Quote
Old January 13th, 2003, 11:46 AM   #82
Zanith
Guest
 
Zanith's Avatar
 
Posts: n/a
Default

I think pending on the onfiguration, the jefferies tubes should have hatches in walls and in floors (which we have both seen on the Ent-E - First Contact AND Nemesis featured these different styles. First Contact showed both, actually.)

Nice work guys. I did not care for it at first, now it is growing on me.

Last edited by Zanith; January 13th, 2003 at 11:53 AM..
  Reply With Quote
Old January 14th, 2003, 01:23 PM   #83
Commodore-SirJohn
Larger than the
average starship
captain
 
Commodore-SirJohn's Avatar
 
Join Date: Jan 2001
Location: Aboard the USS Marshal Martz, NCC-78506
Posts: 346
Default

Commodore-SirJohn is offline   Reply With Quote
Old January 14th, 2003, 01:26 PM   #84
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

Huh?
seanr is offline   Reply With Quote
Old January 14th, 2003, 01:26 PM   #85
Sho
Guest
 
Sho's Avatar
 
Posts: n/a
Default

Actually, Sean just informed me he's going to add a Jeffries tube wall access hatch to the corridor segment that's part of the transporter room scene he's currently doing for me.

Anyway, I'm going to render my brand new officer's mess now.

Sean, you're the best.

Last edited by Sho; January 14th, 2003 at 01:29 PM..
  Reply With Quote
Old January 14th, 2003, 01:31 PM   #86
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

Thanks!
seanr is offline   Reply With Quote
Old January 14th, 2003, 01:40 PM   #87
Commodore-SirJohn
Larger than the
average starship
captain
 
Commodore-SirJohn's Avatar
 
Join Date: Jan 2001
Location: Aboard the USS Marshal Martz, NCC-78506
Posts: 346
Default

I'm just crying because I know I'll never be able to reproduce this look (with a couple of changes to avoid plaigarism charges) in Lightwave... At least not without one helluva lot of practice...
Commodore-SirJohn is offline   Reply With Quote
Old January 14th, 2003, 02:20 PM   #88
Zanith
Guest
 
Zanith's Avatar
 
Posts: n/a
Default

LOL!! Awesome smilie SeanR!!
  Reply With Quote
Old January 14th, 2003, 02:27 PM   #89
Sho
Guest
 
Sho's Avatar
 
Posts: n/a
Default

Quote:
Originally posted by FCapt-SirJohn
I'm just crying because I know I'll never be able to reproduce this look (with a couple of changes to avoid plaigarism charges) in Lightwave... At least not without one helluva lot of practice...
And you didn't see those high quality "Red Alert" shots ...

I have to upload one.
  Reply With Quote
Old January 15th, 2003, 02:54 AM   #90
BRUTUS
Guest
 
BRUTUS's Avatar
 
Posts: n/a
Default

Gotta be the cutest smilie there.
  Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Prometheus Class Transporter Room seanr On The Horizon 43 December 7th, 2008 04:51 AM
Prometheus Class Bridge xcalpro Beyond Reality 18 March 25th, 2007 01:23 PM
Eb Class Destroyer Proximo On The Horizon 1 November 29th, 2003 08:36 AM
Prometheus Class Conference Room seanr On The Horizon 7 January 29th, 2003 11:13 PM
Prometheus Class Engineering seanr On The Horizon 47 January 24th, 2003 02:43 PM






For Fans Of CGI/Digital Art


All times are GMT -7. The time now is 08:59 PM. Contact Us - 3D Gladiators - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11 Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©1999-2010 3DGladiators
The 3D Gladiators Forums are run by CGI/Digital Art fans, paid for by CGI/Digital Art fans, for the enjoyment of fellow CGI/Digital Art fans.



©1999-2005 3D Gladiators