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Old February 10th, 2012, 02:44 AM   #1
Reiko
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Default 3ds Max texture seams

I have stumbled upon an interesting problem, texture seams. It seems the UVWs always leave a seam when you unwrap them. Does anybody have any personal experience on how to remove or reduce these?

I can show examples if needed.
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Old February 10th, 2012, 04:30 AM   #2
gmd3d
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Default Re: 3ds Max texture seams

Can help myself as I never used 3DS nor uvmaps .......
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Old February 11th, 2012, 08:35 AM   #3
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Default Re: 3ds Max texture seams

You need to make your textures seamless. Of course, I don't know how easy that is to do with unwrapped textures, because the software I use doesn't have an unwrapper. Maybe you can post a sample of a texture with which you're having this problem and we can maybe figure it out from that. (make sure you watermark or put a big "sample" or something on the texture before you post it)
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Old February 11th, 2012, 10:01 PM   #4
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Default Re: 3ds Max texture seams

I have a partial solution that involves making adjustments to the textures in photoshop but that only works to certain extent.

Here is an example.



This is a texture of the rim on the saucer of the USS Enterprise. Where the edges of each section meet it cause a seam. The strange thing is the seams only show when viewing the model from further away. When I zoom in the seams disappear.
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Old February 17th, 2012, 01:24 AM   #5
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Default Re: 3ds Max texture seams

I feel so stupid. The problem was easily solved via a setting in the texture baking window. It's called edge padding and the default is 2. I set it to 8 and seams are gone.
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Old February 17th, 2012, 01:35 AM   #6
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Default Re: 3ds Max texture seams

mission accomplished.

Glad we could help (exits stage left)
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