Go Back   3D Gladiators Forums > CREATIVE BRAINS > On The Horizon
Notices
On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets

Reply

 
Thread Tools
Old August 18th, 2003, 10:19 PM   #1
cobywan
Novice
 
cobywan's Avatar
 
Join Date: Aug 2003
Location: Seattle, WA
Posts: 3
Default NCC-1701 Refit Enterprise

Hello, I'm and architectural model maker from Seattle who has just dove into the CGI pool as it were.

This is my first Star Trek mesh. I started this project with the intention of using the model to CNC a practical model but it ended up being a full-on educational experience for me. Before I tackled the Enterprise I had a little experience with Rhino at my workplace on a large model of a support pylon for a pedestrian bridge. Even with many layers of clear plexiglass to deal with, that project was much easier than tackling the good old Enterprise.

Here is my Enterprise page to see some progress pictures. You will see, in the center of the page, a photo of the first CNC test I did. The second test turned out much better.

http://home.comcast.net/~cobywan/Tem...rprise_CGI.htm

If you browse my homepage you will see that CGI is a relatively small part of my hobbywork. But I think it is a very important part of most of what I do in my morkplace and my home leisure. A perfect example of this is this ship that I designed in Rhino and Autocad. I laser cut the layers for the ribs out of styrene and built by hand from there.

http://home.comcast.net/~cobywan/Templates/Vessel.htm
cobywan is offline   Reply With Quote
Old August 19th, 2003, 03:38 AM   #2
ST-One
Guest
 
ST-One's Avatar
 
Posts: n/a
Default

Very good.

Keep it up!
  Reply With Quote
Old August 19th, 2003, 08:39 AM   #3
JasonA
Guest
 
JasonA's Avatar
 
Posts: n/a
Default

Welcome to 3D Gladiators! Very good work you have there.

I too had made a cgi refit enterprise, so I can appreciate the work you've done here. Let me just say, Great job! you've pretty much nailed all of the hard parts of this ship well. Good job on the shuttle bay and the nav dome. two hard structures for sure (and those nacelles are a bit tricky too). So can you post some wires of the model?

Anyways, good work and I look forward to seeing how your physical model turns out.
  Reply With Quote
Old August 25th, 2003, 06:25 AM   #4
skyhawk223
Flight Instructor
 
skyhawk223's Avatar
 
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
Default

Welcome cobywan. Awesome looking work so far. Let's see more.
skyhawk223 is offline   Reply With Quote
Old August 25th, 2003, 06:07 PM   #5
cobywan
Novice
 
cobywan's Avatar
 
Join Date: Aug 2003
Location: Seattle, WA
Posts: 3
Default

Thanks a lot. It really means alot coming from you guys. But I am afraid that I am at a dead end on this model. The problem is the app I'm using. It really isn't meant for illustration and mapping is almost non existant. I will have to start over in Max. But I still have a Nurbs model that is good for the CNC patterning I want to do.

I will definately post some more pictures showing the surface breakdown but since it is a nurbs surface model it may not be pretty.
cobywan is offline   Reply With Quote
Old August 26th, 2003, 02:37 AM   #6
Proximo
Guest
 
Proximo's Avatar
 
Posts: n/a
Default

You're using Rhino aren't you? Can't you just export it to a format Max can read?
  Reply With Quote
Old August 26th, 2003, 09:02 AM   #7
cobywan
Novice
 
cobywan's Avatar
 
Join Date: Aug 2003
Location: Seattle, WA
Posts: 3
Default

I have done some preliminary exports. but they totally lack any of the elegance I have seen posted here and what a friend of mine has done. I will try to get some shot up in the next week or so. The way Rhino creates it's plygon meshes from nurbs surfaces is quite.......interesting.
cobywan is offline   Reply With Quote
Old August 26th, 2003, 10:02 AM   #8
Proximo
Guest
 
Proximo's Avatar
 
Posts: n/a
Default

Ahh, well I've never used it before so I wouldn't know. I have heard though that i can be tweaked in to outputting useful meshes. Someone around here should know how.
  Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Enterprise 1701: What the hell...? ghoyle1 On The Horizon 1 August 5th, 2007 08:14 PM
Version 2.1 - Refit U.S.S. Enterprise from "Star Trek: The Motion Picture" Dennis Beyond Reality 7 September 1st, 2005 10:56 PM
Refit Enterprise Intermediate Model DeMosr On The Horizon 24 February 13th, 2005 11:19 PM
Enterprise NCC 1701 G Aeinc Beyond Reality 3 February 24th, 2004 01:24 AM
NCC 1701 TOS Mesh pierinho Reference Requests and Submissions 0 February 1st, 2002 11:31 PM






For Fans Of CGI/Digital Art


All times are GMT -7. The time now is 01:00 PM. Contact Us - 3D Gladiators - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11 Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©1999-2010 3DGladiators
The 3D Gladiators Forums are run by CGI/Digital Art fans, paid for by CGI/Digital Art fans, for the enjoyment of fellow CGI/Digital Art fans.



©1999-2005 3D Gladiators