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Old June 11th, 2005, 03:42 AM   #1
p.s. Cargile
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Default The Minerva Paradox--courier

I fell in love with the idea of wormhole travel as the best viable means of circumventing the light barrier a few years ago and developed a prototype "foldrunner" and showcased it here. Since then I developed my idea further, incorporating it into a means of transportation for science-fiction short stories and/or novelles.
I'm currently working on a story called "The Minerva Paradox". My goal is to complete the story and go through the painful process of having it published. I don't want to give away too much of the story but it involves the Polchinski Paradox, which I leave to you to research. I have started to discuss my story in the writers' section.

I'm modeling spacecraft for the story strictly as reference. I have rough ideas about what my spacecraft will look like, and by modeling them, I can create external features and internal environments that will allow me to describe them in greater detail as if they were genuine articles.

The first spacecraft in the story is a courier. In a universe where wormholes allow physical objects near instantanious travel, but deny radio frequency energy the same, couriers are needed to provide outposts cargo, information, and communication. Some couriers are upgraded and reconfigured ex-millitary scouts, this being one of them. The military in question is the United Nations forces; the mission was searching and eliminating space entrepreneurs after privatization of space resources was outlawed. This particular model of courier was upgraded to incorporate a wormhole inflation drive, and a newer propulsion system.

As of yet I have not designed the wormhole drive or propulsion. I only have the forward fuselage to offer.



These modules are internal to an outer shell hull. What I've done is take the idea of ISS modules and plate them with an outer hull. My main inspiration is the Apollo spacecraft. I bought a great book from the Huntsville Alabama museum of very detailed renders of a model of the command and service modules of the Apollo Moon rocket. The author modeled every imagined detail so its a great reference.

I take an engineering approach to modeling this and the Minerva. The reaction control system is taken straight from the Apollo. Since this is the forward fusalage, you can expect there are other thruster system elsewhere. The reactants are hypergolic.



I'm not finished with this. This model has the third window arrangement so far. I wanted to go with a more Apollo CM style, but it never looked right, probably because the Apollo CM doesn't have a center window. This spacecraft has one pilot and needs a center window more than two side windows. So I took more of a C-130 approach and got something better. I plan to add an upper window hole and make the panes and seals for the rest. Only the center window is complete. Now I have to figure out where and how to install my shutters. From what I understand about possible wormholes is the tremendous amount of radiation they may contain. Shutters protect the crew and with this style they may have to be internal mechanisms.
This radiation may mean that external paint schemes might not survive the jump. That's good for me as far as texturing goes, but is horrible as far as making everything a uniform color.

Because this is only a reference I don't plan to add too many details that would bog the software down. I have the RCS motors and tanks but I'm not going to include the feed lines and wiring. I do want to add fuel cells, oxygen, nitrogen, and water tanks behind the external stores. I do plan on making a low LOD version of just the external surfaces to make faster renders and a smaller file for Moray/POVRay imports later.

You may noticed that from what I have shown and described here and written about in the writers' section is technology that is a merger of what is current and possible in the future. For the story to take place in the 2190's there is a lot of low tech that is still used. This is on purpose.
That purpose is to show an incompetant world government. Although the story itself is not political or social, I need to establish such backgrounds to give the story more dimension and as a catalyst for future tales in this universe. I believe that govenments are like any entity and once they reach maturity they exist only for themselves. I have noticed in a lot of sci-fi that the authors embrace the concept of a socialist utopia. I don't agree with them. When I think of the term "socialist utopia" I think of Big Government and of a citiznery that surrenders their rights to that government in hopes that that government will solve their problems. In other words, people surrendering their responcibilities to a higher aurthority in hopes of having an easier life.
In my story, people have done this, but it hasn't made anything better. It has curbed innovation because it doesn't reward individual merit and in some circumstances government agencies rely on reverse engineering of old technology. This leaves the champions of research and engineering on the shoulders of the Universities who have taken over the jobs and roles of major corporations today.
I imagine that the courier was built during a transition period, and thus made by both collegiate and private industry. Yet the Minerva, a newer ship, is built entirely by collegiate production facilities.
What I've done is create a future where in order for science and technology to survive and propagate, Universities have come together to take over the role of corporation to research, design, and build products, including spacecraft. And this is a tricky thing in a world that wishes to "nationalize" all production.
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Old June 11th, 2005, 04:43 AM   #2
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Very interesting and as always lots of detail. Impressive start though I expect it's more for, as you say, support of the story.

Good luck with the writting! Did look up the paradox and so I'm intrigued .
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Old June 11th, 2005, 07:33 AM   #3
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Not a bad looking craft so far. Looks more plausible than most of the other stuff that is posted here.
What type of propulsion do you envision for non wormhole travel?
The intense radiation encountered would probably leave a blueing of the nose surfaces. Are you thinking of doing that or some other sort of scortch type marks on the nose?
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Old June 11th, 2005, 11:06 PM   #4
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I've been looking at strange matter (matter with strange quarks), and maybe something like hypermatter that can be used in stable alloys and maybe the idea that mankind is starting to be able to create matter on demand with specific properties. I've been thinking that the ships will have a bonded protective layer that must be refurbished every so many years. This material is the chief protection against harsh radiation and small object impacts.
The wormhole drive functions more like a space fold, than the ship moving through a tunnel, so any scortching would probably be around any inperfectons in the protective layer. An interesting idea though.
The propulsion system is a plasma drive.
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Old June 15th, 2005, 12:43 AM   #5
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Windows cut out and added. I'm strarting to get good at this.





Made the roughs for the rest of the ship. I had in mind that the class the Minerva is in would be the biggest ship capable of wormhole travel, having a diameter of near 40 meters. This ship is about 100 feet so it close to 38 meters. Yet for it to be smaller would make it impractical.



This is to give a sence of scale. The astronaught way in the back is near the engines.

Other stuff I've been modeling for the story.



The wormhole inflator, or rather one half of it. I thought about mirroring it but that didn't feel practical as a form of function. It's about 8 to 12 feet long. I needed an idea of what's in the engine room because important scenes take place there.



The Minerva without a propulsion section.



And Sedna Station. Its about 207 meters.
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Old June 15th, 2005, 01:20 PM   #6
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I love where this is going. How many other vehicles do you anticipate creating as part of this story?
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Old June 15th, 2005, 11:31 PM   #7
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If anything I need a lander docked to Sedna station, although the lander has no part in the story beyond an honorable mention. Sedna is one of the larger Kupier Belt Objects at ninty-eight AU from the sun today, and will be about 113 AU during the story. (That Tasco software that came with my reflection telescope has its many uses, including seeing the sky in different times and epochs.) There are a few KBO stations dedicated to studying the KBO and the Oort Cloud. There won't be a lot of traffic out here so I don't have many ships planned.
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Old June 19th, 2005, 09:53 PM   #8
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Went back to work on the foreward fuselage.




This is all I'm going to cram in this space. As this section is the lifeboat, there are other maneuvering thrusters at either end (the exhaust are covered during normal operation), so I added the tankage for them. Made some changes to the main FWD RCS, adding tankage for the roll thrusters, and removing and consolidating the helium tanks.

Been working on the interior of the command cabin.







There's no floor, and no need for one. At one time the couch was braced by three bars. Pilots found getting around either one of the lateral bars was an impedance and requested one of them removed. The engineers studied it for a while and concluded that one could be removed. At the lower deck portside is a control station to docking manuevers. The pilot leaves the upper deck station to man it if there are no other crew assigned.


Ah, an empty control board. The figure is just a scale reference.


The docking control station came about because I realized that side vision from the command station was poor. Adding a station meant that I would have to carve out another window.


The starboard side holds a sleeping area for the pilot for those unexpected extended stays aboardship.

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Old June 20th, 2005, 05:23 AM   #9
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Given that the side window is recessed, it would still be very difficult to use for docking. Perhaps this window, combined with a camera for close in work, would suffice.
You sure are cramming a lot of stuff into the forward section, but it look like it all fits.
One very big question remains...where's the toilet?
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Old June 20th, 2005, 01:30 PM   #10
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On ISS modules there are scores of white squares and circles with black dot in the center of them. These are docking aids for use putting the modules together or using the robotic arm. I'm not going to use such visual aids here. In the late 22nd century we can expect better ways to rendevous. There is an automatic computer system to do this in which both docking craft swap attitude, velocity, and other information as needed. Human operators need only to get the ship(s) within a certain distance and speed range whereupon the docking system will take over. Docking can be done from the flight panel with the use of television and the Traffic and Proximity Radar System, however being able to see where you are going helps and that is what the docking station is primarily for. It's very simular in function to the aft crew station on the Space Shuttle were operators can control the arm and manuever the shuttle.
Many space stations that the courier docks to have robotic mooring arms that latch onto the courier at the mooring latch. When used these arms can pull the captured ship toward the station to allow the ship's airlock to mate with the station gangway. Mooring arms are equiped with umbilical feeds for resupply of fuels, oxygen, water, and other needed gases and liquids.

The toilet is in the logistics module. Think of the courier as a mail truck. Although the courier can endure long relativistic flights the wormhole technology allows it to be used more like a truck where the time the pilot actually spends on board may only be a few hours per trip. The toilet doesn't get used often.
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