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Old February 13th, 2009, 04:31 PM   #1
snackynak
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3 D CGI WIP GAT-12 Skipray Blastboat - MAX 6

Hello all, this is sort of my first 3D model I've done in MAX 6, most of my experiance with the program has been for game modding, but not actual modelling. I'm having some troubles with the hull, right now I'm using simple boxes with FFD boxes and scaling each segment around the hull, is there a better way of doing this? I have a feeling once I get to the cockpit/nose of the craft its not going to work as well. Any advice would be good, as I'm pretty new at this.







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Old February 14th, 2009, 01:57 AM   #2
gmd3d
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Default Re: WIP GAT-12 Skipray Blastboat

If you where building it in lightwave I would have a better idea how to help .You may need more segments for the curved areas etc. There are MAX users here ..
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Old February 14th, 2009, 02:01 AM   #3
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Default Re: WIP GAT-12 Skipray Blastboat - MAX 6

I have added your program type to your title to attract the right kind of help ..
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Old February 14th, 2009, 09:38 AM   #4
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Default Re: WIP GAT-12 Skipray Blastboat - MAX 6

Thanks, i guess i should of mentioned that...
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Old February 14th, 2009, 12:32 PM   #5
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Default Re: WIP GAT-12 Skipray Blastboat - MAX 6

No problem .. you may attract an answer ...
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